capemods (
capemods) wrote in
capeandcowllogs2013-02-23 11:24 pm
Entry tags:
- *event,
- *open,
- april ludgate | janet snakehole,
- edward nygma | riddler,
- eridan ampora | prince of hope,
- felicia hardy | black cat,
- gilbert nightray | n/a,
- jack bauer | man of the hour,
- jessica jones | n/a,
- julian keller | hellion,
- karkat vantas | threshecutioner,
- kate kane | batwoman,
- kenzi | n/a,
- mitchell hundred | the great machine,
- nick fury | gemini,
- norman osborn | the green goblin,
- rick bradbury | n/a,
- rin tohsaka | n/a,
- rose lalonde | seer of light,
- ruka | gallitrap,
- tony stark | iron man,
- troy barnes | the truest repairman,
- † angelica jones | firestar,
- † arturia pendragon | saber,
- † bender rodriguez | superking,
- † curt connors | n/a,
- † eve | miss moneypenny,
- † gamzee makara | mirthful messiahs,
- † hank mccoy | beast,
- † helena wayne | huntress,
- † jason grace | n/a,
- † khashoggi | n/a,
- † m'gann m'orzz | miss martian,
- † mami tomoe | n/a,
- † max dillon | electro,
- † natasha romanov | black widow,
- † sofia mantega | wind dancer,
- † stephen strange | dr. strange
EARTH 5746JK1278!W welcomes you, hero.
WHO: Any imPort transported to Metricog of Earth 5746JK1278!W.
WHERE: The city of Metricog.
WHEN: The moment of midnight February 24th, 2013 to the moment of midnight February 28th, 2013.
SUMMARY: Now stolen away to a strange city of a strange world, our heroes are left to their own devices in their efforts for answers!
FORMAT: Whatever the player chooses.
This is the city Metricog. It is quite unlike the City you were living in but a few moments ago. However, in terms of global placement, it IS the City. Metricog belongs to a steampunk world with towering buildings of steel and smoke stacks rising to the sun. Streets are paved with bolts. Cogs and copper clocks and brass valves are etched into every alley, every concave. You will be sequestered from your world to this strange land FOR FOUR DAYS and greeted by stranger inhabitants: natives of Metricog are sentient and can communicate with you in a verbal-to-audio manner that you can understand (how strange), but they are not fleshed. They are natives made of oil, of coal, of natural gas – or of mechanics. There are androids so very human-like with their follicle wires or they are bodiless walls of machinery lining rooms and halls that see and listen and speak. The range is as wild as your imagination.
The atmosphere of Metricog twins what your City atmosphere is like – but not for the same reasons. Your very ability to breathe oxygen at ground level is dependent on the fifty house-sized bellows scattered about the cityscape. These provide a frequency of communication unique to the citizens of Metricog, no imPort can understand it directly. The fact that imPorts can survive the byproduct of these machines is pure coincidence. If anything were to happen to even one of these bellows, your oxygen levels would suffer. If two? You would find it hard to focus, to think, your blood would slow. If three? Try not to think about if three.
Any flora or fauna you might be remotely familiar with are secluded to well-protected glass biomes. Rabbits, pigeons and rats are collected under flower bushes and stubby shrubs and young groves in three separate biomes. Each biome is differentiated from the other in some way, even if they have overlapping elements. All are where Central Park would be.
Suffice to say, organic organisms like most (BUT NOTABLY, NOT ALL) imPorts are a rarity. So you will find it VERY peculiar when the native mayor of Metricog greets you and tells you that your flesh-and-blood brothers who had come just the day before!
Wait, what?
Yes, you’re only the second group to debut EARTH 5746JK1278!W. There's a reason why you were brought here by the omnipotent Lachesis (who gained her superior power and changed the world -- and the universe -- two years ago). You may not know it, but you're on the tail of five Vulcanus Skrull agents. They are all empowered in a special way that only Vulcanus can connive, and they are hiding from you. They do not want you here, it was never planned for you to come here. These agents have their own mission for Vulcanus, and it's to learn how to mine this world for fuel. After all, a war against imPorts needs fuel, and half the natives of Metricog are just the ticket. But you don't know that. All you know is what you're told from the mechanic and fueled denizens of Metricog: that your brothers had already come!
If there are people like you here, you need to find them. What if they're other imPorts? What if they're City natives? What if they can help you?
What if they have answers?
WHERE: The city of Metricog.
WHEN: The moment of midnight February 24th, 2013 to the moment of midnight February 28th, 2013.
SUMMARY: Now stolen away to a strange city of a strange world, our heroes are left to their own devices in their efforts for answers!
FORMAT: Whatever the player chooses.
This is the city Metricog. It is quite unlike the City you were living in but a few moments ago. However, in terms of global placement, it IS the City. Metricog belongs to a steampunk world with towering buildings of steel and smoke stacks rising to the sun. Streets are paved with bolts. Cogs and copper clocks and brass valves are etched into every alley, every concave. You will be sequestered from your world to this strange land FOR FOUR DAYS and greeted by stranger inhabitants: natives of Metricog are sentient and can communicate with you in a verbal-to-audio manner that you can understand (how strange), but they are not fleshed. They are natives made of oil, of coal, of natural gas – or of mechanics. There are androids so very human-like with their follicle wires or they are bodiless walls of machinery lining rooms and halls that see and listen and speak. The range is as wild as your imagination.
The atmosphere of Metricog twins what your City atmosphere is like – but not for the same reasons. Your very ability to breathe oxygen at ground level is dependent on the fifty house-sized bellows scattered about the cityscape. These provide a frequency of communication unique to the citizens of Metricog, no imPort can understand it directly. The fact that imPorts can survive the byproduct of these machines is pure coincidence. If anything were to happen to even one of these bellows, your oxygen levels would suffer. If two? You would find it hard to focus, to think, your blood would slow. If three? Try not to think about if three.
Any flora or fauna you might be remotely familiar with are secluded to well-protected glass biomes. Rabbits, pigeons and rats are collected under flower bushes and stubby shrubs and young groves in three separate biomes. Each biome is differentiated from the other in some way, even if they have overlapping elements. All are where Central Park would be.
Suffice to say, organic organisms like most (BUT NOTABLY, NOT ALL) imPorts are a rarity. So you will find it VERY peculiar when the native mayor of Metricog greets you and tells you that your flesh-and-blood brothers who had come just the day before!
Wait, what?
Yes, you’re only the second group to debut EARTH 5746JK1278!W. There's a reason why you were brought here by the omnipotent Lachesis (who gained her superior power and changed the world -- and the universe -- two years ago). You may not know it, but you're on the tail of five Vulcanus Skrull agents. They are all empowered in a special way that only Vulcanus can connive, and they are hiding from you. They do not want you here, it was never planned for you to come here. These agents have their own mission for Vulcanus, and it's to learn how to mine this world for fuel. After all, a war against imPorts needs fuel, and half the natives of Metricog are just the ticket. But you don't know that. All you know is what you're told from the mechanic and fueled denizens of Metricog: that your brothers had already come!
If there are people like you here, you need to find them. What if they're other imPorts? What if they're City natives? What if they can help you?
What if they have answers?

METRICOG: CENTRAL HEATING PARK: BIOME THREE: SUBTHREAD
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At least it's pretty, he thinks. Alive, too. The technology in the City throws him off quite often, so this world is beyond his understanding and how it can function when everything and everyone appears to be made out of metal and other machine parts.
Gil really wants a smoke to soothe his nerves. He restrains his urges, conscious of the animals and trees. He moves a bit closer to one of the bunnies hanging around, squatting low to take a good look. ]
There seem to be more rabbits than anything else here...
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For a moment she forgets she's supposed to be a serious senpai and magical girl mentor and starts giggling as she picks up bunnies and does nothing more nefarious than cuddle them and bury her face in soft, warm fur. It's comforting.
She gently deposits her held animal back on the ground, spotting Gilbert. ]
Ah, hello.
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Hello.
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...It's really nice here, isn't it..? It seems really peaceful here. [ she beats up muggers on a daily basis pretty much ]
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But it is peaceful, I agree. The animals don't fear us. [ Wouldn't they run if they saw people approaching? Natural survival instincts.
Instead, he has a few rabbits hopping around him sniffing at his feet. ]
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She kind of giggles at the rabbits. ]
Maybe they're used to mechanical people, so they're not afraid of humans. [ reaching down to pat one '^' ]
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... There are so many rabbits.
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She's without her shoes and there's mud strains on her pants and some on her shirt and jacket. She still stinks of said mud too, she's not at all happy about that.]
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Where did you-- no, why are you covered in mud?!
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Are you alright, though? You didn't get hurt, did you? [ His worry doesn't cease yet, needing to know the answer or see for himself. ]
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You're okay, right?
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There are no freaking raccoons.
She'd wandered into the garden area almost by accident, calling out with her powers and her voice both as she wandered, seeking the tiny manservant's. But nothing. So it is, perhaps, a testament to how terrible Gil's luck has become that she happens across him at the moment she's seeking servants. The human raccoon, in the world of April Ludgate.]
What happened to oooh, animals are terrible and scary and want to eat my eyeballs. Are you just, like, raccoon racist.
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What are you doing here?
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[No matter the world, the deadpan never changes. Really, Gil? No denying of raccoon racism? She knew it. Her arms cross over her chest as she huffs at his shameful prejudice.]
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[ One of the rabbits gets too close, so he sets it aside so he can begin walking away from April. ]
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[She has legs, too. Which she can use to walk after him.]
Hey, jerk. Leaving a lady alone in the woods? Did you learn manners from Ted Bundy or something.
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I don't even know who that is!
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[And that second is all it takes for her to catch up. Sorry, bro.]
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