capemods (
capemods) wrote in
capeandcowllogs2013-02-23 11:24 pm
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Entry tags:
- *event,
- *open,
- april ludgate | janet snakehole,
- edward nygma | riddler,
- eridan ampora | prince of hope,
- felicia hardy | black cat,
- gilbert nightray | n/a,
- jack bauer | man of the hour,
- jessica jones | n/a,
- julian keller | hellion,
- karkat vantas | threshecutioner,
- kate kane | batwoman,
- kenzi | n/a,
- mitchell hundred | the great machine,
- nick fury | gemini,
- norman osborn | the green goblin,
- rick bradbury | n/a,
- rin tohsaka | n/a,
- rose lalonde | seer of light,
- ruka | gallitrap,
- tony stark | iron man,
- troy barnes | the truest repairman,
- † angelica jones | firestar,
- † arturia pendragon | saber,
- † bender rodriguez | superking,
- † curt connors | n/a,
- † eve | miss moneypenny,
- † gamzee makara | mirthful messiahs,
- † hank mccoy | beast,
- † helena wayne | huntress,
- † jason grace | n/a,
- † khashoggi | n/a,
- † m'gann m'orzz | miss martian,
- † mami tomoe | n/a,
- † max dillon | electro,
- † natasha romanov | black widow,
- † sofia mantega | wind dancer,
- † stephen strange | dr. strange
EARTH 5746JK1278!W welcomes you, hero.
WHO: Any imPort transported to Metricog of Earth 5746JK1278!W.
WHERE: The city of Metricog.
WHEN: The moment of midnight February 24th, 2013 to the moment of midnight February 28th, 2013.
SUMMARY: Now stolen away to a strange city of a strange world, our heroes are left to their own devices in their efforts for answers!
FORMAT: Whatever the player chooses.
This is the city Metricog. It is quite unlike the City you were living in but a few moments ago. However, in terms of global placement, it IS the City. Metricog belongs to a steampunk world with towering buildings of steel and smoke stacks rising to the sun. Streets are paved with bolts. Cogs and copper clocks and brass valves are etched into every alley, every concave. You will be sequestered from your world to this strange land FOR FOUR DAYS and greeted by stranger inhabitants: natives of Metricog are sentient and can communicate with you in a verbal-to-audio manner that you can understand (how strange), but they are not fleshed. They are natives made of oil, of coal, of natural gas – or of mechanics. There are androids so very human-like with their follicle wires or they are bodiless walls of machinery lining rooms and halls that see and listen and speak. The range is as wild as your imagination.
The atmosphere of Metricog twins what your City atmosphere is like – but not for the same reasons. Your very ability to breathe oxygen at ground level is dependent on the fifty house-sized bellows scattered about the cityscape. These provide a frequency of communication unique to the citizens of Metricog, no imPort can understand it directly. The fact that imPorts can survive the byproduct of these machines is pure coincidence. If anything were to happen to even one of these bellows, your oxygen levels would suffer. If two? You would find it hard to focus, to think, your blood would slow. If three? Try not to think about if three.
Any flora or fauna you might be remotely familiar with are secluded to well-protected glass biomes. Rabbits, pigeons and rats are collected under flower bushes and stubby shrubs and young groves in three separate biomes. Each biome is differentiated from the other in some way, even if they have overlapping elements. All are where Central Park would be.
Suffice to say, organic organisms like most (BUT NOTABLY, NOT ALL) imPorts are a rarity. So you will find it VERY peculiar when the native mayor of Metricog greets you and tells you that your flesh-and-blood brothers who had come just the day before!
Wait, what?
Yes, you’re only the second group to debut EARTH 5746JK1278!W. There's a reason why you were brought here by the omnipotent Lachesis (who gained her superior power and changed the world -- and the universe -- two years ago). You may not know it, but you're on the tail of five Vulcanus Skrull agents. They are all empowered in a special way that only Vulcanus can connive, and they are hiding from you. They do not want you here, it was never planned for you to come here. These agents have their own mission for Vulcanus, and it's to learn how to mine this world for fuel. After all, a war against imPorts needs fuel, and half the natives of Metricog are just the ticket. But you don't know that. All you know is what you're told from the mechanic and fueled denizens of Metricog: that your brothers had already come!
If there are people like you here, you need to find them. What if they're other imPorts? What if they're City natives? What if they can help you?
What if they have answers?
WHERE: The city of Metricog.
WHEN: The moment of midnight February 24th, 2013 to the moment of midnight February 28th, 2013.
SUMMARY: Now stolen away to a strange city of a strange world, our heroes are left to their own devices in their efforts for answers!
FORMAT: Whatever the player chooses.
This is the city Metricog. It is quite unlike the City you were living in but a few moments ago. However, in terms of global placement, it IS the City. Metricog belongs to a steampunk world with towering buildings of steel and smoke stacks rising to the sun. Streets are paved with bolts. Cogs and copper clocks and brass valves are etched into every alley, every concave. You will be sequestered from your world to this strange land FOR FOUR DAYS and greeted by stranger inhabitants: natives of Metricog are sentient and can communicate with you in a verbal-to-audio manner that you can understand (how strange), but they are not fleshed. They are natives made of oil, of coal, of natural gas – or of mechanics. There are androids so very human-like with their follicle wires or they are bodiless walls of machinery lining rooms and halls that see and listen and speak. The range is as wild as your imagination.
The atmosphere of Metricog twins what your City atmosphere is like – but not for the same reasons. Your very ability to breathe oxygen at ground level is dependent on the fifty house-sized bellows scattered about the cityscape. These provide a frequency of communication unique to the citizens of Metricog, no imPort can understand it directly. The fact that imPorts can survive the byproduct of these machines is pure coincidence. If anything were to happen to even one of these bellows, your oxygen levels would suffer. If two? You would find it hard to focus, to think, your blood would slow. If three? Try not to think about if three.
Any flora or fauna you might be remotely familiar with are secluded to well-protected glass biomes. Rabbits, pigeons and rats are collected under flower bushes and stubby shrubs and young groves in three separate biomes. Each biome is differentiated from the other in some way, even if they have overlapping elements. All are where Central Park would be.
Suffice to say, organic organisms like most (BUT NOTABLY, NOT ALL) imPorts are a rarity. So you will find it VERY peculiar when the native mayor of Metricog greets you and tells you that your flesh-and-blood brothers who had come just the day before!
Wait, what?
Yes, you’re only the second group to debut EARTH 5746JK1278!W. There's a reason why you were brought here by the omnipotent Lachesis (who gained her superior power and changed the world -- and the universe -- two years ago). You may not know it, but you're on the tail of five Vulcanus Skrull agents. They are all empowered in a special way that only Vulcanus can connive, and they are hiding from you. They do not want you here, it was never planned for you to come here. These agents have their own mission for Vulcanus, and it's to learn how to mine this world for fuel. After all, a war against imPorts needs fuel, and half the natives of Metricog are just the ticket. But you don't know that. All you know is what you're told from the mechanic and fueled denizens of Metricog: that your brothers had already come!
If there are people like you here, you need to find them. What if they're other imPorts? What if they're City natives? What if they can help you?
What if they have answers?
open!!
good points: the spear-like edge of a sculpture makes a pretty clean wound when you fall directly on top of it, the muscle of his arm is not an artery, he's pretty sure that point goring into his side is goring into a not too important part, he usually bounces back from this kind of stuff semi-quickly, and his blood, like so much water to wine, returned to its natural purple a few nights ago. so, you know. that's cool.
bad points: basically everything else. highlights being that he is now gushing purple fluid everywhere (gross), a perfectly hip set of clothes is ruined, he spilled the coffee he was drinking all down his front, tetanus. so much tetanus.
momentarily dazed, his imperiousness lord eridan ampora master of land and sea the prince of hope and hopelessness et al dangles from a geometric mass of steel like a grotesque fountain, groaning and spitting hoarse, bewildered obscenities. he could probably use a hand.]
no subject
[ Dumb question. Given Troy a fumbling second of trying to figure out how to get this kid down from this statue. ] Hang on, man. I just gotta--
[ "-- ungracefully pull you down from this art installment," apparently. His retrieval admittedly isn't the most gently done, but he manages to tug the weird-looking guy down without breaking anything or causing extra bleeding.
Which... ]
Uh. Did you know that you're bleeding purple?
no subject
Oh, yeah, no fuckin' shit Troll Poirot. You figure that one out all by yourself?
[WOW FRIENDLY he's not even making an effort to not be a little cock, in the process of shredding his already pretty shredded shirt for bandage materials. at least he looks like he's done this before?]
It's kinda my thing.
no subject
[ Yeah, rude. Troy has half a mind to just leave the guy to stop his own bleeding, but he's too nice to abandon even really obnoxious suffering people. Or... Whatever this guy is. ]
Okay. Chill out, man. I'm just trying to help.
[ Which he attempted to do by taking these newly-created bandages away from the injured person to start strapping them where they need to be. With the wound on his arm, the extra pair of hands is pretty needed. Can't really argue against that, huh? ]
Hold still.
no subject
he'd been getting ready for bed, just a few short seconds ago. this wasn't what he'd had in mind.]
Okay, fuck, just - go for it, I guess, whatewer.
[a beat.]
Side wound's kinda tender.
no subject
[ That's how injuries work, right? He'll just work on patching up what's bleeding and awful-looking as best he can while remembering too late that he should have cleaner hands for this. Contact with other peoples' blood is potentially a bad thing, probably especially if it's a weird color, but... Oh well? Can't let somebody bleed all over everything. ]
We'll have to find somebody else to do this over. I'm not an expert or anything, just... First thing's first.
no subject
[now that he's winding down a little bit, he vaguely remembers that this guy wasn't obligated to pull him off that gigantic rusted world of pain. normal people show gratitude for that. apparently.]
It'll be fine. I'we had worse than this.
[a beat. does it still count if you died horribly right afterwards?]
...Sorta.
no subject
[ He doesn't actually have a reply to that, as... He hasn't actually dealt with anybody who's had 'worse than this,' especially sorta. So he'll just wrap up what he's doing. ]
This shouldn't be a problem, then. There you go.
no subject
Hi. I can bring you down to the ground on the wind. We can try and sort your injury from there.
no subject
Go for it.
no subject
Sofia brings the wind around him, and uses it to push him up and off his impalement. From there it is is a simple method of directing him gently down to the ground.]
We should get the bleeding stopped.
[Sofia looked around them, there was plenty of metal but very little material.
Wryly.]
Do you want to sacrifice a part of your top to make a bandage?
no subject
[what a terrible joke. he hooks his claws into the purple-stained hole in his top, shreds it underneath his claws. he'll mourn those silk pajamas later.]
You ewer done this before? [rip, rip rip. pretty soon he has a good pile of material going down at his left.] I mean, I ain't in any danger a dyin' here, but still.
no subject
[Yup, Sofia's the type to make friends quickly if people let her!
She takes his arm and checks it before wadding up a strip to press down on the wounds and stem the bleeding.]
Sure [She smiles] I've had it drilled into my head how to do first day and I have treated a living person before.
no subject
[BREATHING THROUGH HIS TEETH. and then fussily fixing his hair as a distraction, because he has excellent priorities.]
And yeah, I'll - shit - I'll try real fuckin' hard not to go skewerin' myself in the future.
no subject
There you go.
Have you seen anyone you know here?
open!!
no subject
Uh.
[beat.]
Hi Fef.
no subject
--no, that was a retarded thing to ask. How are you hurt?
no subject
[MAYBE A LITTLE BIT WWRY but he's midway through soldering said spike off right now, so there's that! he is so getting tetanus from this.
the end of one undoubtedly priceless metallic sculpture clangs to the ground a few feet to feferi's right, as he leans up (awkwardly) to check for any more puncture wounds.]
Fuck. Help me down, will you? Think my jaw's startin' to lock already, goddamn.
no subject
*She's trying to climb up the structure next to him.* You dumbbass, how did you land yourself on a hook like this?
no subject
[WWHEEZE. he's just kind of fucking himself all kinds of up in trying to peel himself off this sculpture.]
It just kinda happened.
no subject
*But she's moving next to him, trying to find a footing to brace her shoulder beneath him.* You ready?
no subject
[he reaches over and grasps feferi's shoulder, and then flinches away. hesitates. grasps the sculpture instead, eyes averted down at the purple seeping through his clothes.]
...Ready.
no subject
--okay, I'm good! I'm good. Whew, that was close.
On three? One, two... *She lifts!*