capemods (
capemods) wrote in
capeandcowllogs2013-02-23 11:24 pm
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Entry tags:
- *event,
- *open,
- april ludgate | janet snakehole,
- edward nygma | riddler,
- eridan ampora | prince of hope,
- felicia hardy | black cat,
- gilbert nightray | n/a,
- jack bauer | man of the hour,
- jessica jones | n/a,
- julian keller | hellion,
- karkat vantas | threshecutioner,
- kate kane | batwoman,
- kenzi | n/a,
- mitchell hundred | the great machine,
- nick fury | gemini,
- norman osborn | the green goblin,
- rick bradbury | n/a,
- rin tohsaka | n/a,
- rose lalonde | seer of light,
- ruka | gallitrap,
- tony stark | iron man,
- troy barnes | the truest repairman,
- † angelica jones | firestar,
- † arturia pendragon | saber,
- † bender rodriguez | superking,
- † curt connors | n/a,
- † eve | miss moneypenny,
- † gamzee makara | mirthful messiahs,
- † hank mccoy | beast,
- † helena wayne | huntress,
- † jason grace | n/a,
- † khashoggi | n/a,
- † m'gann m'orzz | miss martian,
- † mami tomoe | n/a,
- † max dillon | electro,
- † natasha romanov | black widow,
- † sofia mantega | wind dancer,
- † stephen strange | dr. strange
EARTH 5746JK1278!W welcomes you, hero.
WHO: Any imPort transported to Metricog of Earth 5746JK1278!W.
WHERE: The city of Metricog.
WHEN: The moment of midnight February 24th, 2013 to the moment of midnight February 28th, 2013.
SUMMARY: Now stolen away to a strange city of a strange world, our heroes are left to their own devices in their efforts for answers!
FORMAT: Whatever the player chooses.
This is the city Metricog. It is quite unlike the City you were living in but a few moments ago. However, in terms of global placement, it IS the City. Metricog belongs to a steampunk world with towering buildings of steel and smoke stacks rising to the sun. Streets are paved with bolts. Cogs and copper clocks and brass valves are etched into every alley, every concave. You will be sequestered from your world to this strange land FOR FOUR DAYS and greeted by stranger inhabitants: natives of Metricog are sentient and can communicate with you in a verbal-to-audio manner that you can understand (how strange), but they are not fleshed. They are natives made of oil, of coal, of natural gas – or of mechanics. There are androids so very human-like with their follicle wires or they are bodiless walls of machinery lining rooms and halls that see and listen and speak. The range is as wild as your imagination.
The atmosphere of Metricog twins what your City atmosphere is like – but not for the same reasons. Your very ability to breathe oxygen at ground level is dependent on the fifty house-sized bellows scattered about the cityscape. These provide a frequency of communication unique to the citizens of Metricog, no imPort can understand it directly. The fact that imPorts can survive the byproduct of these machines is pure coincidence. If anything were to happen to even one of these bellows, your oxygen levels would suffer. If two? You would find it hard to focus, to think, your blood would slow. If three? Try not to think about if three.
Any flora or fauna you might be remotely familiar with are secluded to well-protected glass biomes. Rabbits, pigeons and rats are collected under flower bushes and stubby shrubs and young groves in three separate biomes. Each biome is differentiated from the other in some way, even if they have overlapping elements. All are where Central Park would be.
Suffice to say, organic organisms like most (BUT NOTABLY, NOT ALL) imPorts are a rarity. So you will find it VERY peculiar when the native mayor of Metricog greets you and tells you that your flesh-and-blood brothers who had come just the day before!
Wait, what?
Yes, you’re only the second group to debut EARTH 5746JK1278!W. There's a reason why you were brought here by the omnipotent Lachesis (who gained her superior power and changed the world -- and the universe -- two years ago). You may not know it, but you're on the tail of five Vulcanus Skrull agents. They are all empowered in a special way that only Vulcanus can connive, and they are hiding from you. They do not want you here, it was never planned for you to come here. These agents have their own mission for Vulcanus, and it's to learn how to mine this world for fuel. After all, a war against imPorts needs fuel, and half the natives of Metricog are just the ticket. But you don't know that. All you know is what you're told from the mechanic and fueled denizens of Metricog: that your brothers had already come!
If there are people like you here, you need to find them. What if they're other imPorts? What if they're City natives? What if they can help you?
What if they have answers?
WHERE: The city of Metricog.
WHEN: The moment of midnight February 24th, 2013 to the moment of midnight February 28th, 2013.
SUMMARY: Now stolen away to a strange city of a strange world, our heroes are left to their own devices in their efforts for answers!
FORMAT: Whatever the player chooses.
This is the city Metricog. It is quite unlike the City you were living in but a few moments ago. However, in terms of global placement, it IS the City. Metricog belongs to a steampunk world with towering buildings of steel and smoke stacks rising to the sun. Streets are paved with bolts. Cogs and copper clocks and brass valves are etched into every alley, every concave. You will be sequestered from your world to this strange land FOR FOUR DAYS and greeted by stranger inhabitants: natives of Metricog are sentient and can communicate with you in a verbal-to-audio manner that you can understand (how strange), but they are not fleshed. They are natives made of oil, of coal, of natural gas – or of mechanics. There are androids so very human-like with their follicle wires or they are bodiless walls of machinery lining rooms and halls that see and listen and speak. The range is as wild as your imagination.
The atmosphere of Metricog twins what your City atmosphere is like – but not for the same reasons. Your very ability to breathe oxygen at ground level is dependent on the fifty house-sized bellows scattered about the cityscape. These provide a frequency of communication unique to the citizens of Metricog, no imPort can understand it directly. The fact that imPorts can survive the byproduct of these machines is pure coincidence. If anything were to happen to even one of these bellows, your oxygen levels would suffer. If two? You would find it hard to focus, to think, your blood would slow. If three? Try not to think about if three.
Any flora or fauna you might be remotely familiar with are secluded to well-protected glass biomes. Rabbits, pigeons and rats are collected under flower bushes and stubby shrubs and young groves in three separate biomes. Each biome is differentiated from the other in some way, even if they have overlapping elements. All are where Central Park would be.
Suffice to say, organic organisms like most (BUT NOTABLY, NOT ALL) imPorts are a rarity. So you will find it VERY peculiar when the native mayor of Metricog greets you and tells you that your flesh-and-blood brothers who had come just the day before!
Wait, what?
Yes, you’re only the second group to debut EARTH 5746JK1278!W. There's a reason why you were brought here by the omnipotent Lachesis (who gained her superior power and changed the world -- and the universe -- two years ago). You may not know it, but you're on the tail of five Vulcanus Skrull agents. They are all empowered in a special way that only Vulcanus can connive, and they are hiding from you. They do not want you here, it was never planned for you to come here. These agents have their own mission for Vulcanus, and it's to learn how to mine this world for fuel. After all, a war against imPorts needs fuel, and half the natives of Metricog are just the ticket. But you don't know that. All you know is what you're told from the mechanic and fueled denizens of Metricog: that your brothers had already come!
If there are people like you here, you need to find them. What if they're other imPorts? What if they're City natives? What if they can help you?
What if they have answers?
Open;
The first thing she does is shift and float herself over the crowd, as well as the gathering...people things that are apparently welcoming them to their city.
The second thing she does is scowl, but that was a given. ]
What the hell is going on and who do I have to beat to make it stop.
[ Quick, someone nominate her to handle their PR. ]
Open;
...do you know what this is? Where is this place?
no subject
Huh, you're here too.
And now, but we have left the City. For a moment I thought were back home...but this is not that place either.
no subject
Oh, uh. No, this isn't Hekesville at all. It kind of looks like Auldnoir, don't you think?
no subject
Maybe if Auldnoir and Endestria decided to fuse...and get rid of all the humans. More importantly, we're not the only ones from the City here.
no subject
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Let's find the borders of this place first.
no subject
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[ This is when on of them makes it a race. Raven is not going to, though. ]
no subject
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You're too naive, Kat. Keep your guard up.
no subject
*Meeting the scowl.*
no subject
NO wait the narrative is getting in the way. ]
Uh-huh,
no subject
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[ HA. ]
no subject
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...I'll try to go easier on you.
no subject
Um... thanks. We are friends, right?
no subject
Yeah, we're friends. Don't get too giddy.
no subject
I just... like being friends with you. That's all.
no subject
[ And she speeds up because what is friendship right? ]