capemods: (Default)
capemods ([personal profile] capemods) wrote in [community profile] capeandcowllogs2013-02-23 11:24 pm

EARTH 5746JK1278!W welcomes you, hero.

WHO: Any imPort transported to Metricog of Earth 5746JK1278!W.
WHERE: The city of Metricog.
WHEN: The moment of midnight February 24th, 2013 to the moment of midnight February 28th, 2013.
SUMMARY: Now stolen away to a strange city of a strange world, our heroes are left to their own devices in their efforts for answers!
FORMAT: Whatever the player chooses.



This is the city Metricog. It is quite unlike the City you were living in but a few moments ago. However, in terms of global placement, it IS the City. Metricog belongs to a steampunk world with towering buildings of steel and smoke stacks rising to the sun. Streets are paved with bolts. Cogs and copper clocks and brass valves are etched into every alley, every concave. You will be sequestered from your world to this strange land FOR FOUR DAYS and greeted by stranger inhabitants: natives of Metricog are sentient and can communicate with you in a verbal-to-audio manner that you can understand (how strange), but they are not fleshed. They are natives made of oil, of coal, of natural gas – or of mechanics. There are androids so very human-like with their follicle wires or they are bodiless walls of machinery lining rooms and halls that see and listen and speak. The range is as wild as your imagination.

The atmosphere of Metricog twins what your City atmosphere is like – but not for the same reasons. Your very ability to breathe oxygen at ground level is dependent on the fifty house-sized bellows scattered about the cityscape. These provide a frequency of communication unique to the citizens of Metricog, no imPort can understand it directly. The fact that imPorts can survive the byproduct of these machines is pure coincidence. If anything were to happen to even one of these bellows, your oxygen levels would suffer. If two? You would find it hard to focus, to think, your blood would slow. If three? Try not to think about if three.

Any flora or fauna you might be remotely familiar with are secluded to well-protected glass biomes. Rabbits, pigeons and rats are collected under flower bushes and stubby shrubs and young groves in three separate biomes. Each biome is differentiated from the other in some way, even if they have overlapping elements. All are where Central Park would be.

Suffice to say, organic organisms like most (BUT NOTABLY, NOT ALL) imPorts are a rarity. So you will find it VERY peculiar when the native mayor of Metricog greets you and tells you that your flesh-and-blood brothers who had come just the day before!

Wait, what?

Yes, you’re only the second group to debut EARTH 5746JK1278!W. There's a reason why you were brought here by the omnipotent Lachesis (who gained her superior power and changed the world -- and the universe -- two years ago). You may not know it, but you're on the tail of five Vulcanus Skrull agents. They are all empowered in a special way that only Vulcanus can connive, and they are hiding from you. They do not want you here, it was never planned for you to come here. These agents have their own mission for Vulcanus, and it's to learn how to mine this world for fuel. After all, a war against imPorts needs fuel, and half the natives of Metricog are just the ticket. But you don't know that. All you know is what you're told from the mechanic and fueled denizens of Metricog: that your brothers had already come!

If there are people like you here, you need to find them. What if they're other imPorts? What if they're City natives? What if they can help you?

What if they have answers?
amiga: (ɧɛɭɛɳɑ ✜ this is lycanthropy)

open to all;

[personal profile] amiga 2013-02-26 12:19 am (UTC)(link)
[Scared and horny Helena is not, but this seems to be the end of this particular road, and thus here she is. There doesn't seem to be much here, just the barrels and the odd lighting, but Helena is nothing if not thorough, so she's got to steal a peek back behind them just in case.]
agentofshield: (.don't cry)

[personal profile] agentofshield 2013-02-27 02:11 am (UTC)(link)
[The lighting puts Nick ill at ease, but what else is new. He's not hiding, but rather squinting through through the darkness for any sign of life, pausing when he spots Helena.]

You buildin' a fort there, darlin'?
amiga: (ɧɛɭɛɳɑ ✜ headache)

[personal profile] amiga 2013-02-27 02:17 am (UTC)(link)
[She's startled by him, she's not ashamed to admit it, and she's slow to stand up from behind the barrels, just in case he's a Skrull. She doesn't recognize him, and the familiarity isn't exactly welcome either.]

No. And my name is Helena.
agentofshield: (_had a beer and now I hear)

[personal profile] agentofshield 2013-02-27 02:40 am (UTC)(link)
Direct of you.

[The comment is deadpan, betraying little if any impression he might have from it. In actuality, he kind of likes the attitude, but that's not something she needs to know just yet.]

Too bad. Lotsa good materials around here if you were.
amiga: (ʜuɴʈʀɛʂʂ ✜ i won't give up on my life)

[personal profile] amiga 2013-02-27 02:47 am (UTC)(link)
I don't play around.

[Her reply came with a serious tone. He's still very suspicious. Why would he be lurking back here anyways?]

What about you? Are you building something?
agentofshield: (; we'd sing and dance forever)

[personal profile] agentofshield 2013-03-01 03:09 am (UTC)(link)
[Everyone lurking in strange parts of the city is suspicious, but if you start reading too deeply into it, you might get paranoid. That's a line Nick tows already, he doesn't need any help crossing it.]

I'm explorin', actually. Seemed like as good a spot as any.
amiga: (ɧɛɭɛɳɑ ✜ darling it is no joke)

[personal profile] amiga 2013-03-02 05:48 am (UTC)(link)
It's rather cramped back here.

[She takes a step away from the barrels, toward Nick. Nothing aggressive, but she doesn't like feeling confined by a stranger.]

Excuse me.