capemods (
capemods) wrote in
capeandcowllogs2013-08-26 02:56 am
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Entry tags:
- *event,
- *open,
- adrian veidt | ozymandias,
- arturia pendragon | saber,
- billy kaplan | wiccan,
- calvin | stupendous man,
- cu chulainn | lancer,
- daniel dreiberg | nite owl,
- davesprite | feathery asshole,
- edward nygma | riddler,
- eridan ampora | prince of hope,
- felicia hardy | black cat,
- frank castle | the punisher,
- gilbert nightray | n/a,
- jason todd | red hood,
- kanaya maryam | sylph of space,
- karen starr | power girl,
- kenzi | n/a,
- minako arisato | the wild card,
- mitchell hundred | the great machine,
- mordin solus | the professor,
- n/a | archer,
- nepeta leijon | rogue of heart,
- nick fury | gemini,
- renee montoya | n/a,
- rick bradbury | n/a,
- rin tohsaka | n/a,
- rua | deformer,
- ruka | gallitrap,
- scathach | the shadow,
- tony stark | iron man,
- troy barnes | the truest repairman,
- valeria richards | n/a,
- yako katsuragi | miss detective,
- † charlie gage-radcliffe | misfit,
- † helena wayne | huntress,
- † john watson | n/a,
- † leo valdez | flame kid,
- † natasha romanov | black widow,
- † rapunzel | n/a,
- † roy harper | arsenal,
- † sherlock holmes | the consultant,
- † shinji ikari | third child
ASTHENOA
WHO: The imPorts trapped in a video game.
WHERE: The virtual world of Asthenoa.
WHEN: 10AM August 26th to 11PM August 31st.
WARNINGS: Violence and fighting. Alert me of anything else for updates.
SUMMARY: A comedy of errors: imPorts are trapped in a Vulcanus-made video game.
FORMAT: As you like it.
Asthenoa is a land set on lush rolling hills under a bright blue sky eternally streaked with clouds. The only celestial variance comes during the nightly setting, where an eternally yellow full moon partially hides behind those clouds. The people of Asthenoa may be human, or elven, or dwarven, or they may have animalistic features, but none of that is of great social concern. Asthenoa has always been this way. The heart of the land is a medieval town set upon one of the highest hills, and the middle of that town sits a majestic stone castle. The busiest part of the town is the center, which hosts the marketplace. There you can buy necessities, or meet the blacksmith and other artisans at their working studios. Beyond the artisanal studios are the taverns and the inns.
Beyond the cheerier inns is a place called The Shriveled Shrike. If you head to the second floor and knock on the third room door thrice and rub your knee against the handle once, it will magically open and expose to you a staircase. People of the Rogue class know this inherently.
The staircase is five flights long. It leads to a black market in a mile long, mile wide underground bunker, where gambling and other darker magicks are indulged. You might meet a necromancer or three. You might run into trouble.
If you were to step out beyond the town, you would have to cross a moat via the drawbridge. It’s always closed up at nighttime, you can only pass during the day.
Beyond the moat (where serpents might swim) is a hilly pasture. Beyond the pasture is an enchanted forest. Strange things happen in these gnarled woods – this is where mystical creatures lurk. Acres of dark wood house sparkling lights and floating orbs and very unusual flora. The fauna includes many mythical beings, including centaurs and fairies and griffins. There could be even more hidden within secret caves or pools of darkening water.
You feel the need to venture past this alluring wood. You feel it deeply.
WHERE: The virtual world of Asthenoa.
WHEN: 10AM August 26th to 11PM August 31st.
WARNINGS: Violence and fighting. Alert me of anything else for updates.
SUMMARY: A comedy of errors: imPorts are trapped in a Vulcanus-made video game.
FORMAT: As you like it.
Asthenoa is a land set on lush rolling hills under a bright blue sky eternally streaked with clouds. The only celestial variance comes during the nightly setting, where an eternally yellow full moon partially hides behind those clouds. The people of Asthenoa may be human, or elven, or dwarven, or they may have animalistic features, but none of that is of great social concern. Asthenoa has always been this way. The heart of the land is a medieval town set upon one of the highest hills, and the middle of that town sits a majestic stone castle. The busiest part of the town is the center, which hosts the marketplace. There you can buy necessities, or meet the blacksmith and other artisans at their working studios. Beyond the artisanal studios are the taverns and the inns.
Beyond the cheerier inns is a place called The Shriveled Shrike. If you head to the second floor and knock on the third room door thrice and rub your knee against the handle once, it will magically open and expose to you a staircase. People of the Rogue class know this inherently.
The staircase is five flights long. It leads to a black market in a mile long, mile wide underground bunker, where gambling and other darker magicks are indulged. You might meet a necromancer or three. You might run into trouble.
If you were to step out beyond the town, you would have to cross a moat via the drawbridge. It’s always closed up at nighttime, you can only pass during the day.
Beyond the moat (where serpents might swim) is a hilly pasture. Beyond the pasture is an enchanted forest. Strange things happen in these gnarled woods – this is where mystical creatures lurk. Acres of dark wood house sparkling lights and floating orbs and very unusual flora. The fauna includes many mythical beings, including centaurs and fairies and griffins. There could be even more hidden within secret caves or pools of darkening water.
You feel the need to venture past this alluring wood. You feel it deeply.
everybody walk the dinosaur
Frank pauses, his good eye squinting, and he lowers his blade slightly as he tries to place the man before him. ]
...We met?
[ But his question is cut short by the sound of movement ahead -- and... cawing? ]
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But just like Frank, any tirade he might have gone on is interrupted by the scuffle up ahead. It's instinct more than conscious though that leaves his hand tightening around the axe haft, ready to swing, which turns out to be a good thing as a pack of feathery dinosaurs comes racing around the corner, necks arched and teeth bared. All right, so maybe pack is an exaggeration for a group of three, but Bradbury's seen Jurassic Park, he knows how this goes. ]
Shit! [ He drops into a battle-ready stance before he can think about it, axe swinging out to decapitate the first feathery menace with a meaty thunk. ]
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Frank isn't granted time to further examine that familiarity. There is suddenly a flurry of movement and -- really?
If only Frank could say that this is the first time he has seen a dinosaur.
He gives his sword a heavy swing, and he cuts down one of the creatures as it leaps for him. He isn't quite fast enough to stop a set of claws from ripping into his arm, but the blow is mostly superficial -- unlike the one he inflicts. The monster makes a hideous sound, more birdlike than reptilian, and Frank shoves it back. ]
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In the meantime, the remaining raptor isn't dissuaded by the fate of its companions, since it's launching itself at Bradbury while he struggles with his axe, teeth and claws bared and ready to rip and tear into flesh. ]
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The creature is already lunging for Bradbury, but despite all the heavy armor and the size of his sword, Frank is faster than he seems. He stabs the creature mid-leap, and it makes a shrill, shrieking sound of pain, writhing stubbornly before it finally admits defeat. Frank yanks his sword back, and the monster falls limply to the Labyrinth floor.
Frank peers at his injuries with a wince, and he continues the previous conversation as if there had been no interruption. ]
Still don't recognize you.
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Are you fucking kidding me? You broke through a window to get into Gracie Mansion! And then you practically started sniffing my boss's butt!
[ His voice echoes off the walls. Rick Bradbury has been known to react poorly to anything involving Mitchell Hundred. ]
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He remembers vaguely, but he does know that the accusation isn't out of place. He had tried to get at the Mayor because... why? He'd simply felt compelled; it's hard for him to piece back the foggy memories. ]
Blame the Porter. [ That's all he's going to say about that. ] Couldn't tell it was you with the get-up you have on.
[ like he's one to talk ]
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You know what, I'm not even gonna -- whatever. Thanks, I guess. [ Never a more grudging thank you has there been in all the history of this earth. Stubbornly, he lifts his chin. ]
So you got a name, or what?
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I do. [ But he doesn't offer it, simply continuing down the Labyrinth. ]
... do we want to roll another fight, or leave it at this :|a
Hey! You always walk off when people are talking to you?
probably not i have so many backtags for this and i stink at action weeps
[ Frank stares at him, utterly unimpressed. With that attitude, military is unmistakable at this point. Which Frank can respect, but he has priorities. ] Walk and talk.
sobs it's okay I suck too
[ Despite the sharp retort, Bradbury drops into step beside Frank, attention focusing on their immediate surroundings -- that doesn't mean he's forgotten about his initial question. Stubbornly: ]
Rick Bradbury. Head of security at City Hall. Who are you?
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[ Frank gives him a skeptical look, but he doesn't object to the man falling in line with him.
He's already realized not every person here recognizes his name, like people from the New York he knew would, so he offers it easily. ] Frank Castle.
I have been literally waiting all thread for a chance to use this line.
[ There's a pause, then a flicker of recognition and perplexment overriding all else. ]
Wait, like Lil's Frank?
[ Fortunately for Frank, the Punisher movie didn't come out until 2004. Unfortunately for him, that's the only association Bradbury has. ]
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When Bradbury speaks, Frank pauses and lifts his head, narrowing his good eye at him.
He could not have heard that right. ]
...come again?
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Anyway, have Bradbury looking appropriately mollified that he finally got his attention, even if the look isn't particularly friendly. ]
Lil Crawley. You know her? [ He's not going to wait for confirmation before he blunders on. ]
Said you saved her life.
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Wrong place at the wrong time; that's all. Nothing else to it.
[ Though he's been paying for it ever since. ]
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Though come to think of it... He squints. Frank seems more Lil's type than Nelly was. ... And he's cutting that train of thought off right there, because that's dangerous territory. ]
Well, she doesn't like talking about it anyway.
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Why did she tell you? [ They worked for the same sort of people, but that's a vague affiliation at best. Admitting that much weakness took trust. ]
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Who knows why Lil does anything? [ Rhetorical question. ] I'm her boss. And her friend, or close enough.
[ Even he's not sure that's the right word to use, exactly, wondering if it presumes too much. And he'll always think of her as Madison's wife, though even that association's beginning to fade. At any rate, he shrugs. ]
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[ Because he ought to know if she's spreading things that she shouldn't be. ]
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[ It's a joke -- but Lil had technically done just that. "The Punisher" ... even if Bradbury had a mental image to go with the name (he didn't) it was hard to connect that with the guy in spangly armor in front of him.
Despite everything, though, Bradbury wasn't a complete idiot. Best not let the guy with a pointy sword know exactly how far Lil's indiscretion ran. ]
Nah. She didn't say anything else. Kinda had other things on her mind.
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[ But he doesn't elaborate past that. He doesn't feel 'worry' exactly, but it's caution. He's been down this road before, and it usually ends the same way.
He doubts he can do anything to stop it now. ]
Figures. [ He lets it be, glancing at Bradbury. ] You're her boss; does she listen to you?
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Does she listen to anyone?
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[ But that answer doesn't surprise him. Her personality doesn't suit obedience in any form. It's better that Bradbury responds this way, to be honest; asking him a favor would have been too complicated.
So, he makes another observation instead: ]
Odd taste in employees.
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