capemods (
capemods) wrote in
capeandcowllogs2013-08-26 02:56 am
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Entry tags:
- *event,
- *open,
- adrian veidt | ozymandias,
- arturia pendragon | saber,
- billy kaplan | wiccan,
- calvin | stupendous man,
- cu chulainn | lancer,
- daniel dreiberg | nite owl,
- davesprite | feathery asshole,
- edward nygma | riddler,
- eridan ampora | prince of hope,
- felicia hardy | black cat,
- frank castle | the punisher,
- gilbert nightray | n/a,
- jason todd | red hood,
- kanaya maryam | sylph of space,
- karen starr | power girl,
- kenzi | n/a,
- minako arisato | the wild card,
- mitchell hundred | the great machine,
- mordin solus | the professor,
- n/a | archer,
- nepeta leijon | rogue of heart,
- nick fury | gemini,
- renee montoya | n/a,
- rick bradbury | n/a,
- rin tohsaka | n/a,
- rua | deformer,
- ruka | gallitrap,
- scathach | the shadow,
- tony stark | iron man,
- troy barnes | the truest repairman,
- valeria richards | n/a,
- yako katsuragi | miss detective,
- † charlie gage-radcliffe | misfit,
- † helena wayne | huntress,
- † john watson | n/a,
- † leo valdez | flame kid,
- † natasha romanov | black widow,
- † rapunzel | n/a,
- † roy harper | arsenal,
- † sherlock holmes | the consultant,
- † shinji ikari | third child
ASTHENOA
WHO: The imPorts trapped in a video game.
WHERE: The virtual world of Asthenoa.
WHEN: 10AM August 26th to 11PM August 31st.
WARNINGS: Violence and fighting. Alert me of anything else for updates.
SUMMARY: A comedy of errors: imPorts are trapped in a Vulcanus-made video game.
FORMAT: As you like it.
Asthenoa is a land set on lush rolling hills under a bright blue sky eternally streaked with clouds. The only celestial variance comes during the nightly setting, where an eternally yellow full moon partially hides behind those clouds. The people of Asthenoa may be human, or elven, or dwarven, or they may have animalistic features, but none of that is of great social concern. Asthenoa has always been this way. The heart of the land is a medieval town set upon one of the highest hills, and the middle of that town sits a majestic stone castle. The busiest part of the town is the center, which hosts the marketplace. There you can buy necessities, or meet the blacksmith and other artisans at their working studios. Beyond the artisanal studios are the taverns and the inns.
Beyond the cheerier inns is a place called The Shriveled Shrike. If you head to the second floor and knock on the third room door thrice and rub your knee against the handle once, it will magically open and expose to you a staircase. People of the Rogue class know this inherently.
The staircase is five flights long. It leads to a black market in a mile long, mile wide underground bunker, where gambling and other darker magicks are indulged. You might meet a necromancer or three. You might run into trouble.
If you were to step out beyond the town, you would have to cross a moat via the drawbridge. It’s always closed up at nighttime, you can only pass during the day.
Beyond the moat (where serpents might swim) is a hilly pasture. Beyond the pasture is an enchanted forest. Strange things happen in these gnarled woods – this is where mystical creatures lurk. Acres of dark wood house sparkling lights and floating orbs and very unusual flora. The fauna includes many mythical beings, including centaurs and fairies and griffins. There could be even more hidden within secret caves or pools of darkening water.
You feel the need to venture past this alluring wood. You feel it deeply.
WHERE: The virtual world of Asthenoa.
WHEN: 10AM August 26th to 11PM August 31st.
WARNINGS: Violence and fighting. Alert me of anything else for updates.
SUMMARY: A comedy of errors: imPorts are trapped in a Vulcanus-made video game.
FORMAT: As you like it.
Asthenoa is a land set on lush rolling hills under a bright blue sky eternally streaked with clouds. The only celestial variance comes during the nightly setting, where an eternally yellow full moon partially hides behind those clouds. The people of Asthenoa may be human, or elven, or dwarven, or they may have animalistic features, but none of that is of great social concern. Asthenoa has always been this way. The heart of the land is a medieval town set upon one of the highest hills, and the middle of that town sits a majestic stone castle. The busiest part of the town is the center, which hosts the marketplace. There you can buy necessities, or meet the blacksmith and other artisans at their working studios. Beyond the artisanal studios are the taverns and the inns.
Beyond the cheerier inns is a place called The Shriveled Shrike. If you head to the second floor and knock on the third room door thrice and rub your knee against the handle once, it will magically open and expose to you a staircase. People of the Rogue class know this inherently.
The staircase is five flights long. It leads to a black market in a mile long, mile wide underground bunker, where gambling and other darker magicks are indulged. You might meet a necromancer or three. You might run into trouble.
If you were to step out beyond the town, you would have to cross a moat via the drawbridge. It’s always closed up at nighttime, you can only pass during the day.
Beyond the moat (where serpents might swim) is a hilly pasture. Beyond the pasture is an enchanted forest. Strange things happen in these gnarled woods – this is where mystical creatures lurk. Acres of dark wood house sparkling lights and floating orbs and very unusual flora. The fauna includes many mythical beings, including centaurs and fairies and griffins. There could be even more hidden within secret caves or pools of darkening water.
You feel the need to venture past this alluring wood. You feel it deeply.
no subject
she finally rounds the corner in a quick motion, swinging her sword in front of her, maybe only inches from hitting him. maybe a lot more than that. either way, she lowers it the moment she recognizes him. ]
Oh. It's just you.
[ little does she know that three rugged bandits are on the ceiling, just waiting to drop in on the two of them. ]
bradbury has all the luck
by now, he's gotten the hang of his axe enough to be comfortable swinging its weight around, but of course it's slower than kanaya's sword. good thing they aren't fighting each other (hah) right now, or things could have gotten ugly. he blinks, recognition making him relax his guard a little. ]
Nice sword. [ it's possibly the most inane comment he could have offered at the moment, even as he glances over her shoulder, instinctively looking for a companion -- which she doesn't appear to have. there's a rustle of moldy cloth as one of the rugged bandits overhead crouches, preparing to strike. ]
no subject
I take it you're alone th--
[ a kicking sound distracts her, draws her eyes up just in time to see the three figures falling their way, swords drawn. ]
Move!
no subject
using his axe feels intuitive enough. bradbury grits his teeth and drops into a fighting stance. he's not sure how much of a fighter kanaya is, in a world where neither of them can use their powers, but these guys are quick, and speed isn't on his side.
so, distraction. ]
Come get some, assholes! [ the taunting seems effective enough, since it diverts two of the bandits towards him, leaving him occupied fending off their blades while trying to cleave them with his axe. ]
no subject
the bandit simply stops for a moment before glancing at her over its shoulder and bending backward to swipe at her with its sword. the third has already recovered from her blow as well, accompanying its partner's attack with a slash to her back. ]
no subject
it frees him up long enough to wheel around and take a swing at the bandit aiming at kanaya's back, metal clashing with metal with a clang that sets his teeth on edge as he deflects the blow. ]
Not today, shamwow! [ he should probably save his breath for the fight and not for banter, but he can't help letting his mouth run off. he disengages his axe from the sword and brings it down to try and lop off one arm, but the fibers are heavily knotted together, resisting being cut. he's about to curse, but it's interrupted when the bandit he'd pushed away picks this point to leap on his back and send him crashing down on the hard stone floor. it could have been uglier if he was wearing full armor, but he manages to roll onto his back, gagging as the smell of unwashed rug hits him. ]
no subject
instead she swings the brigand by her sword into the other one, now approaching since the third has bradbury pinned. the whole force tears the hole bigger, knocking her sword loose and throwing off her balance for a moment as she swings her foot to face the two on the ground. she lunges forward, hacking repeatedly at the fabric homunculus that has bradbury, the ferocity and strength tearing into it.
meanwhile, the other two are starting to get their bearings back. ]
no subject
were he less distracted, bradbury would probably take the time to admire the sheer animal ferocity in kanaya's movements; it's a far cry from the girl who simply let herself be kileld in a makeshift arena. is this closer to what she's really like when put up to a fight, then? he's really glad she's on his side, for once, but he knows better than to get in her way.
he focuses on keeping the other two occupied while kanaya hacks into the third -- his attacks aren't effective, but he can keep them off her back and let her focus her blows. they seem to be effective, at any rate, the creature's attempts at fighting back getting weaker as each swing sends bits of cloth flying every which way, whittling at the very fabric of its being. ]
no subject
the sword she just flips around, one edge being useless still leaves the other. him she isn't concerned about anymore, he's dead enough to satisfy her, and has another sword she can take too. but bradbury only managing to hold them at bay while she was busy only frustrates her more. ]
FIGHT! HARDER!
[ and that's about as chatty as she can manage right now, moving into to run one brigand through with both swords, ramming it to the floor and stabbing until the swords won't come lose, pinning it to the floor. the bandit isn't exactly pleased with this, struggling and grasping to the best of its ability, but there's no getting free.
kanaya signals it to bradbury with a grunt and a jerk of her head, then pounces on the last one, hands closing tight around its neck as her hiss echoes through the hall. it flails its arms, trying to beat at her back, but its useless, she's too far gone to care what he tries doing to her. ]
no subject
he looks up to see if kanaya needs help, but she's clearly got a handle on the situation. trying to step in at this point would probably only piss her off more and not accomplish very much, so bradbury just watches, slack-jawed, as she tears the rugged bandit a good deal more than a new one. ]
Holy shit.
no subject
she tears off its head without any further fanfare.
but can she really trust that will be enough? if it's enchanted, if it doesn't truly live, then any part of it can renew its threat. ripping it open down the chest and scattering its upholstered innards makes too much sense not to do. pinching its fingers in her hands and pulling them in separate directions until the arm was split to the shoulder seems like a perfectly reasonable decision. the way she pulls at its kneecaps until they rip away gruesomely, tearing the legs into pieces she scatters behind her, is a consciously calculated move.
pounding the whole thing with her fists well after its stopped writhing for mercy, well, that's just anger. anger that slowly resides once there's nothing left to direct it toward, nothing more to fight. well, there's bradbury, but she isn't sure he's really worth it. certainly not right now.
instead, she stays straddled over the eviscerated corpse of rags and rugs and berbers and she waits until she's calmed down, shoulders heaving with her breaths as her glow starts to die down.
she'll be there about a minute, bradbury. he'll be okay as long as he doesn't try to touch her. ]
no subject
he looks to kanaya instead, warily, trying to gauge how far she is mentally -- whether or not she's in a mood to listen to him right now. quietly, without drawing attention to itself, a gilded treasure chest drops to the floor, sending up a soft puff of dust.
feeling the ache of exertion setting into his bones, he steps over to her, though he keeps well out of arm's reach -- or he hopes he is, anyway. ]
... You with me? [ she's... terrifying, but at the end of the day, she's not someone he thinks of as his enemy -- and wherever she was just now, he's not sure it's a place he can bring her back from. he's looking her over, trying to see if she's sustained any damage from the fight. despite the abundance of torn cloth around, he doesn't think they'd make decent bandages right now. ]
no subject
I'm fine.
[ she walks casually, almost as if in a daze, to where she'd stuck her sword, but the blade is worn to uselessness and she's not sure she's up to pulling it out. she passes the chest a second time and seems not to notice it at all, more focused on one of the blades dropped by their felled foes. she flexes her fingers to make sure they're still there before picking it up and claiming it in her scabbard, then throws her pack over her shoulder from where she'd dropped it earlier.
looking around at the remains of the battle, right now might be a good time for her not to be around anyone. her handiwork, typical even without her normal abilities. sticking with bradbury would just put her with two people she doesn't trust, and that's two too many. so, she doesn't wait for him as she gingerly begins making her way down the hall, in the direction he came from. it can't be a giant loop, he must have missed a turn somewhere. ]
Good luck on finding your way out. We may both need it.
no subject
Gonna need more than just luck. Here: healing potion. Take one for the road. [ this techncally the second time they've been allied, and it's just as temporary but more visceral than the first. he holds up the bottle, then lobs it at her underhanded, the bottle sailing in a gentle arc through the air. If she doesn't catch it, he vaguely hopes the bottle is shatterproof, or that might be more injuries neither of them need. ]
Thanks.
[ this time, he remembers to say it sooner. he represses the urge to say anything truly stupid like "we make a good team" or "you're handy in a fight" and just settles for stepping back and letting her go with that, absently picking out the glove from the treasure box as he goes. is there seriously just one? ]
no subject
she shoots him a look before continuing her way on. she isn't sure she wants to drink it, she doesn't trust drinking strange when she's been two months sober, but right now she's tired enough that she can't manage to toss it back to him.
she waits until she's around the corner to down it. she's earned this one. ]