capemods (
capemods) wrote in
capeandcowllogs2013-08-26 02:56 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- *event,
- *open,
- adrian veidt | ozymandias,
- arturia pendragon | saber,
- billy kaplan | wiccan,
- calvin | stupendous man,
- cu chulainn | lancer,
- daniel dreiberg | nite owl,
- davesprite | feathery asshole,
- edward nygma | riddler,
- eridan ampora | prince of hope,
- felicia hardy | black cat,
- frank castle | the punisher,
- gilbert nightray | n/a,
- jason todd | red hood,
- kanaya maryam | sylph of space,
- karen starr | power girl,
- kenzi | n/a,
- minako arisato | the wild card,
- mitchell hundred | the great machine,
- mordin solus | the professor,
- n/a | archer,
- nepeta leijon | rogue of heart,
- nick fury | gemini,
- renee montoya | n/a,
- rick bradbury | n/a,
- rin tohsaka | n/a,
- rua | deformer,
- ruka | gallitrap,
- scathach | the shadow,
- tony stark | iron man,
- troy barnes | the truest repairman,
- valeria richards | n/a,
- yako katsuragi | miss detective,
- † charlie gage-radcliffe | misfit,
- † helena wayne | huntress,
- † john watson | n/a,
- † leo valdez | flame kid,
- † natasha romanov | black widow,
- † rapunzel | n/a,
- † roy harper | arsenal,
- † sherlock holmes | the consultant,
- † shinji ikari | third child
ASTHENOA
WHO: The imPorts trapped in a video game.
WHERE: The virtual world of Asthenoa.
WHEN: 10AM August 26th to 11PM August 31st.
WARNINGS: Violence and fighting. Alert me of anything else for updates.
SUMMARY: A comedy of errors: imPorts are trapped in a Vulcanus-made video game.
FORMAT: As you like it.
Asthenoa is a land set on lush rolling hills under a bright blue sky eternally streaked with clouds. The only celestial variance comes during the nightly setting, where an eternally yellow full moon partially hides behind those clouds. The people of Asthenoa may be human, or elven, or dwarven, or they may have animalistic features, but none of that is of great social concern. Asthenoa has always been this way. The heart of the land is a medieval town set upon one of the highest hills, and the middle of that town sits a majestic stone castle. The busiest part of the town is the center, which hosts the marketplace. There you can buy necessities, or meet the blacksmith and other artisans at their working studios. Beyond the artisanal studios are the taverns and the inns.
Beyond the cheerier inns is a place called The Shriveled Shrike. If you head to the second floor and knock on the third room door thrice and rub your knee against the handle once, it will magically open and expose to you a staircase. People of the Rogue class know this inherently.
The staircase is five flights long. It leads to a black market in a mile long, mile wide underground bunker, where gambling and other darker magicks are indulged. You might meet a necromancer or three. You might run into trouble.
If you were to step out beyond the town, you would have to cross a moat via the drawbridge. It’s always closed up at nighttime, you can only pass during the day.
Beyond the moat (where serpents might swim) is a hilly pasture. Beyond the pasture is an enchanted forest. Strange things happen in these gnarled woods – this is where mystical creatures lurk. Acres of dark wood house sparkling lights and floating orbs and very unusual flora. The fauna includes many mythical beings, including centaurs and fairies and griffins. There could be even more hidden within secret caves or pools of darkening water.
You feel the need to venture past this alluring wood. You feel it deeply.
WHERE: The virtual world of Asthenoa.
WHEN: 10AM August 26th to 11PM August 31st.
WARNINGS: Violence and fighting. Alert me of anything else for updates.
SUMMARY: A comedy of errors: imPorts are trapped in a Vulcanus-made video game.
FORMAT: As you like it.
Asthenoa is a land set on lush rolling hills under a bright blue sky eternally streaked with clouds. The only celestial variance comes during the nightly setting, where an eternally yellow full moon partially hides behind those clouds. The people of Asthenoa may be human, or elven, or dwarven, or they may have animalistic features, but none of that is of great social concern. Asthenoa has always been this way. The heart of the land is a medieval town set upon one of the highest hills, and the middle of that town sits a majestic stone castle. The busiest part of the town is the center, which hosts the marketplace. There you can buy necessities, or meet the blacksmith and other artisans at their working studios. Beyond the artisanal studios are the taverns and the inns.
Beyond the cheerier inns is a place called The Shriveled Shrike. If you head to the second floor and knock on the third room door thrice and rub your knee against the handle once, it will magically open and expose to you a staircase. People of the Rogue class know this inherently.
The staircase is five flights long. It leads to a black market in a mile long, mile wide underground bunker, where gambling and other darker magicks are indulged. You might meet a necromancer or three. You might run into trouble.
If you were to step out beyond the town, you would have to cross a moat via the drawbridge. It’s always closed up at nighttime, you can only pass during the day.
Beyond the moat (where serpents might swim) is a hilly pasture. Beyond the pasture is an enchanted forest. Strange things happen in these gnarled woods – this is where mystical creatures lurk. Acres of dark wood house sparkling lights and floating orbs and very unusual flora. The fauna includes many mythical beings, including centaurs and fairies and griffins. There could be even more hidden within secret caves or pools of darkening water.
You feel the need to venture past this alluring wood. You feel it deeply.
Open, let me know who should roll~
He only hoped that "beating" the labyrinth could really bring him out of this. Once on the outside, if John hadn't gotten through, he'd find a way to bring everyone out.
First, he had to focus on the task ahead. Carving light onto the ground behind him with his staff, Sherlock sets out down the hallways of the maze, prepared to attack anything that came at him. Every labyrinth had its minotaur, after all.]
harpies!!
She had felt lost until her eyes made out someone else's form -- Sherlock's. ]
Hello?
[ She steps forward and into the light, revealing her battered and bruised figure. Her dress is mangled and covered in... plenty of unpleasant things, dirt and blood smeared across her face and neck. ]
Finally, not a creepy crawly or lawn ornament turned sentient and murderous.
no subject
The familiar voice is at first an unwelcome surprise, and he turns to it with fire at the ready in his hands. However, he relaxes when he sees Power Girl, not looking very powerful at all.]
Rough day at court, milady?
[The blood was clearly that of an ogre's--he almost hates that he knows that-- so his tone doesn't hold any real concern.]
no subject
[ She frowns and steps closer, wiping at the blood and dirt and clearing some of it from her visage. ]
At least I'm not the only one who's lost.
no subject
[Sherlock states that rather confidently, gesturing to the glowing trail behind him. He knew exactly how to get back. However, he had no idea where he was going. So half the battle was won, anyway.]
Did they even give you any weapons? I take it you have use for them at the moment.
[Almost on cue, a violent shrieking could be heard somewhere overhead. Sherlock's head snapped upward and he held his staff at the ready.]
no subject
[ She doesn't believe him, but as she raises her club to show him she's got something that's somewhat useful on her, the shriek alarms her and she's posed for battle immediately. ]
Great, now what?
rolled a 5, sob
[Sherlock strikes up a flame on the tip of his staff to give them more light, just in time to get a view of the pair of harpies ready to divebomb them at a moment's notice. Despite their lack of arms, they both loaded bolts into the crossbows with surprising ease. Sherlock could see the first shot being aimed straight for his chest, and he makes a dive for safety.
It's not quite enough. Despite his leather boots, the arrow managed to pierce his knee, though luckily not the whole way through. That doesn't stop the pain, and he bites down hard on his lip to keep from shouting.]
8 and poor sherlock
Don't pull it out!
[ The pair close in on them, but they're large enough that she can strike at them without missing a beat. She smashes one's face and sends it spiraling backwards into the other. That should keep them down for a minute and give her enough time with Sherlock.
By his side now, she wraps an arm around his waist and attempts to usher them away. ]
Can you walk?
no subject
Doesn't matter. Move.
[He hops forward, but his free hand crackles with lightning that he blasts towards the recovering harpies to better cover their escape.]
no subject
Don't move. I've got it covered.
[ She's been powerless before, meaning she knows how to fight with her bare hands. ]
Okay, you two uglies. Now I'm mad.
[ She brandishes her club and tackles the nearest one, both falling to the floor in a struggle. It claws at her form, but she manages to shield herself enough to throw in a few hits. ]
no subject
Still, he refuses to be useless. He aims a slight shielding spell for Power Girl, then begins to gather the energy for the fire magic he'd earned from eating the dragon scales. She would only be able to hold out against two of them for so long like this.
The runes on his arms start to thrum, harder than they ever had before.]
no subject
Lights. Out. [ She huffs loudly and with one last slam it crumples to the floor. It's alive, but unconscious; she's not that cruel.
She turns to see the second one, which is now scrambling for Sherlock. ]
Watch out!
no subject
Not today.
[He outstretched his arms, looking like he intended to catch the incoming enemy, but instead a monstrous burst of flame flies from him, roaring and taking on the shape of a serpent. The harpy, already at too high of a speed to stop, is caught up in its maw, incinerating as the spell spirals about like a constrictor and then shoots up like a beacon before fading away. The charred corpse of the harpy falls at his feet, still scorching and spouting smoke.
Sherlock never felt obligated to keep cruelty at bay.]
no subject
She lowers her arms and looks at the body, disgusted and somewhat horrified at the amount of power utilized on it. Then she lifts her head, eyeballing Sherlock. ]
That was overki -- yikes.
[ She narrowly avoids her foot being squished by a treasure chest that springs out of thin air. ]
Again?
no subject
Spare me the moralistic lecture for actual living creatures, please.
[The harpies were nothing more than data-- he may as well have just hit the delete button. He hobbled over to join her at the chest, looking up expectantly for her to open it.]
no subject
[ She's just about had it with everything here and the last thing she needs is a man getting high and mighty on her over morals. Or pretty low about it, considering the condition of the harpy's corpse.
Her knees hurt, but she manages to squat and feel around the chest before she lifts the lid. Inside, there's pieces of gold and useful items like ointments and then the occasional strange and useless objects like... silverware.
She picks up a spoon and squints at it. ]
... The ointment is good, but otherwise the rest of this is like a sad party package.
no subject
[His tongue is as sharp as ever, though that spell certainly took some of his strength. He kneels on his good knee to examine the contents of the chest, but it's more to cover how much pain he's actually in. The bleeding hasn't stopped, and the crossbow bolt still juts out at an unpleasant angle.
Sherlock reaches for the ointments, popping the cork from one and sniffing it experimentally.]
Real silver. If any of us cared to stay here, I'm sure they'd fetch a nice value at the market.
19. Butterdies!
[Val's dungeon M.O. is to send an illusion of herself scouting out about 20 feet ahead, while she drifts along behind, invisible on a floating disc of force. Defensive spells or not, she knows she's fragile, and there's no point in taking chances, especially when the result of dying in the game is uncertain.
So there's a tiny illusory Valeria in pink and purple wizard robes marching down the twisty passages of the labyrinth.]
no subject
[Now progressing with a limp, Sherlock is rather fed up with this whole affair. At least he seemed to be getting somewhere, though he can't tell if that's anywhere closer to the exit. That and nothing can be surprising anymore. Not after all this.
So the sight of the floating little girl barely made him flinch. Actually, it just annoyed him a little.]
Miss Richards.
[He called out as carefully as possible. Despite his annoyance, he supposes he can't let a three year old wander a dangerous labyrinth on her own.
And that's when he hears the beating of wings. It's not bloody harpies this time, but he doesn't take his chances, conjuring a fireball in his hands immediately and launching it towards the sound, directly above the fake Val's head.]
no subject
Jeez, Mr. Holmes. Trigger happy much?
[Says a little voice from nowhere.
Sherlock feels a sudden surge of power as Val hits him with a spell to boost his casting stat.]
Be careful. Swarms are nasty.
no subject
I'm not using a gun. And better that than dead.
[The power boost shoots through him like a wave of electricity, but the extra strength allows him to focus on something other than the pain in his knee. He can hear more of the butterflies flitting around him, and when he catches a glimpse of one, he's glad he took such immediate action.]
Are there any near you?
[He calls out as he prepares a magic missile spell, not wanting to use any more fire until he gets a location on Val.]
no subject
I know you're smart enough to understand idioms.
[Pointing her wand, she casts another spell, and a gust of wind blows up from nowhere, strong enough to be hard to stand against. It blows all the encroaching butterdies well back, buffeting them and slamming a few against the walls.]
no subject
[Though he's probably as enthused about this as Val is, Sherlock follows up her wind spell with an ice attack, freezing the wings of the butterdies and rendering them useless.]
Why are you here on your own?
no subject
Because this is a game.
[Not that it being real life would have slowed her down, but the details are unimportant to this particular conversation.]