capemods (
capemods) wrote in
capeandcowllogs2013-10-29 03:16 am
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Entry tags:
- *event,
- *open,
- alana bloom | n/a,
- calvin | stupendous man,
- frank castle | the punisher,
- gilbert nightray | n/a,
- jack bauer | man of the hour,
- karen starr | power girl,
- mordin solus | the professor,
- n/a | archer,
- norman osborn | the green goblin,
- renee montoya | n/a,
- scathach | the shadow,
- sharon rainsworth | n/a,
- yako katsuragi | miss detective
EARTH 24*(&A$%7HGKPOI
WHO: All transdimensional imPorts.
WHERE: The town of Capers.
WHEN: October 29th, dawn until noon.
WARNINGS: Definitely violence, but alert me if something else evolves and I can update this.
SUMMARY: After spending a few days in the town of Capers, Metamen move to strike against all targeted imPorts in a big dusty showdown.
FORMAT: As you please!
It looked like pearls had scarred the sky, when dawn broke. The crisp air cut through the easing night before the sun had its chance to bake the earth again; another day in the bold, bright west. If you are [1] mulling about, between bars or inns, if you're finding your way home from a bitter experience from the south or if you're dancing out of a fiendishly fun hall, you'll be the first to encounter your metaman. You might make eye contact, they might be stalking your shadow -- however it plays out, flip a coin to determine who shoots first. If it's heads, it's you. If it's tails, then you're on the defense.
If you're [2] sleeping like a healthy individuals, you'll be roused by a sound in your room. Your metaman has hunted your down and snuck into your living quarters -- it's vital that you draw the battle outside, into the open. Flip a coin -- if it's heads, then you're bound to injure at least one NPC in your struggle. If it's tails, then you lure out the metaman without grievous commotion.
Once you've established the attack, that's when you plan your showdown. You can fight with others in duos or groups. As long as your metaman CAN fight, they WILL follow you, even into other characters's battles. You can finish your fight and help out other imPorts, too. You can kill your metaman, or you can capture them -- if the latter happens, you won't get much out of them aside from the knowledge that Vulcanus knew the imPorts would be here, and they had assigned metaman agents to eliminate troublesome imPorts.
You might question this. It isn't Vulcanus's style, to pull such blatant punches -- even if natives and Vulcanus agents eat up that kind of "us versus them" rhetoric. But the metamen won't know the bigger picture, they're only pawns upon a board.
The locals of Capers can die. But do you really want them to?
Feel free to choose from these adventure prompts, which can happen at the start of your showdown, or after the showdown has begun:
[A]
Your metaman has caught you in the westward district. They've lured you into an abandoned dance hall, and they're attacking you from the audience. Wood splinters, glass shatters -- and you've got an entire showroom to stage your battle. Dressing rooms house backstage, the rudimentary catwalk looms above. Careful about the curtain call!
[B]
Having drawn you out eastward, your metaman thinks it's a good idea to go about attacking Town Hall. THAT'S WHERE MAYOR EISNER IS! Your metaman probably thinks you'll run through these hallowed wooden halls trying to save innocents from a gruesome death. Then again, Eisner did dictate your entire life based on a color choice...
[C]
Welcome to the darkened stables and pens that the corrals hold -- grunting dinosaurs snarl and hiss in the bleary dawn. You know your metamen is lurking here, hiding, waiting for you to drop your guard. You saw them come this way. Maybe they're thinking of using the barricades dinosaurs against you? This is the southward district, and not all of the captive dinos are herbivores.
[D]
Hey! You're northward! This is like the easiest, safest district to work in, whatever was your metaman thinking? There's like no way to break your game down and out and-- OH MY GOD YOU'RE IN THE MIDDLE OF A MINOR METEORITE SHOWER THAT SEEMS TO ONLY BE AFFECTING THIS ONE BRANCH OF TOWN! The medical center just EXPLODED in a million splinters. Now you have to fight as meteorites rain down upon you in an orangeglow of burnished, lethal glory.
[E]
Well shit. You just brought your battle into a velociraptor nest. There are about TWENTY of these ravenous jerks, ranging from juveniles to fully equipped adults.
[F]
Player's unique choice!
IF YOU REJECTED YOUR CAPERS ROLE THEN
You're going to have local Capers lawmen up in arms with your metaman. Chances are, the latter has convinced the good people of Capers that you're a menace to society! A menace! They came with metal shackles! And they're riding angry dinosaurs!
IF YOU HAD A SERVICE ROLE which includes saloon worker, dino express rider, bartender, cowherd, merchant, mineral miner, railroad engineer, dance hall performer THEN
You flip a coin. If heads, then a fleet of stegosaurus infants will stampede between you and your metaman. If tails, then those infants will lead an ADULT stegosaurus right at you! And she is PISSED OFF.
IF YOU HAD AN AUTHORITY ROLE which includes deputy sheriff, gaoler, us marshall, pinkerton agent, railroad baron/ess, army scout, schoolmarm, hanging judge, town doctor, town barber THEN
You flip a coin. If heads, then a group of compsognathus will mistake your face for a lizard lunch, and try to consume it. If tails, then you will magnificently leap upon the backs of that compsognathus groups and hilariously ride to victory against your nemesis metaman.
IF YOU HAD AN INDEPENDENT ROLE which includes gambler, cowboy/girl, farmer, prospector, hired gun/mercenary, pioneer, snakeoil salesman, homesteader, town drunk, bounty hunter, drifter THEN
Flips a coin. If heads, then that roar you hear in the distance? It's a hungry tyrannosaurus rex headed in your direction. If tails, then it's TWO hungry tyrannosaurs rex adults, and they're battling each other over who gets to eat you.
Take heed, imPort: this battle has the spinal cord outlined, but you're free to flesh out any conflicts more to your liking. Once the high noon sun burns onto the ground, you'll be ported back into the City -- along with any (sizable) dinosaur that might hitch a ride.
WHERE: The town of Capers.
WHEN: October 29th, dawn until noon.
WARNINGS: Definitely violence, but alert me if something else evolves and I can update this.
SUMMARY: After spending a few days in the town of Capers, Metamen move to strike against all targeted imPorts in a big dusty showdown.
FORMAT: As you please!
It looked like pearls had scarred the sky, when dawn broke. The crisp air cut through the easing night before the sun had its chance to bake the earth again; another day in the bold, bright west. If you are [1] mulling about, between bars or inns, if you're finding your way home from a bitter experience from the south or if you're dancing out of a fiendishly fun hall, you'll be the first to encounter your metaman. You might make eye contact, they might be stalking your shadow -- however it plays out, flip a coin to determine who shoots first. If it's heads, it's you. If it's tails, then you're on the defense.
If you're [2] sleeping like a healthy individuals, you'll be roused by a sound in your room. Your metaman has hunted your down and snuck into your living quarters -- it's vital that you draw the battle outside, into the open. Flip a coin -- if it's heads, then you're bound to injure at least one NPC in your struggle. If it's tails, then you lure out the metaman without grievous commotion.
Once you've established the attack, that's when you plan your showdown. You can fight with others in duos or groups. As long as your metaman CAN fight, they WILL follow you, even into other characters's battles. You can finish your fight and help out other imPorts, too. You can kill your metaman, or you can capture them -- if the latter happens, you won't get much out of them aside from the knowledge that Vulcanus knew the imPorts would be here, and they had assigned metaman agents to eliminate troublesome imPorts.
You might question this. It isn't Vulcanus's style, to pull such blatant punches -- even if natives and Vulcanus agents eat up that kind of "us versus them" rhetoric. But the metamen won't know the bigger picture, they're only pawns upon a board.
The locals of Capers can die. But do you really want them to?
Feel free to choose from these adventure prompts, which can happen at the start of your showdown, or after the showdown has begun:
[A]
Your metaman has caught you in the westward district. They've lured you into an abandoned dance hall, and they're attacking you from the audience. Wood splinters, glass shatters -- and you've got an entire showroom to stage your battle. Dressing rooms house backstage, the rudimentary catwalk looms above. Careful about the curtain call!
[B]
Having drawn you out eastward, your metaman thinks it's a good idea to go about attacking Town Hall. THAT'S WHERE MAYOR EISNER IS! Your metaman probably thinks you'll run through these hallowed wooden halls trying to save innocents from a gruesome death. Then again, Eisner did dictate your entire life based on a color choice...
[C]
Welcome to the darkened stables and pens that the corrals hold -- grunting dinosaurs snarl and hiss in the bleary dawn. You know your metamen is lurking here, hiding, waiting for you to drop your guard. You saw them come this way. Maybe they're thinking of using the barricades dinosaurs against you? This is the southward district, and not all of the captive dinos are herbivores.
[D]
Hey! You're northward! This is like the easiest, safest district to work in, whatever was your metaman thinking? There's like no way to break your game down and out and-- OH MY GOD YOU'RE IN THE MIDDLE OF A MINOR METEORITE SHOWER THAT SEEMS TO ONLY BE AFFECTING THIS ONE BRANCH OF TOWN! The medical center just EXPLODED in a million splinters. Now you have to fight as meteorites rain down upon you in an orangeglow of burnished, lethal glory.
[E]
Well shit. You just brought your battle into a velociraptor nest. There are about TWENTY of these ravenous jerks, ranging from juveniles to fully equipped adults.
[F]
Player's unique choice!
IF YOU REJECTED YOUR CAPERS ROLE THEN
You're going to have local Capers lawmen up in arms with your metaman. Chances are, the latter has convinced the good people of Capers that you're a menace to society! A menace! They came with metal shackles! And they're riding angry dinosaurs!
IF YOU HAD A SERVICE ROLE which includes saloon worker, dino express rider, bartender, cowherd, merchant, mineral miner, railroad engineer, dance hall performer THEN
You flip a coin. If heads, then a fleet of stegosaurus infants will stampede between you and your metaman. If tails, then those infants will lead an ADULT stegosaurus right at you! And she is PISSED OFF.
IF YOU HAD AN AUTHORITY ROLE which includes deputy sheriff, gaoler, us marshall, pinkerton agent, railroad baron/ess, army scout, schoolmarm, hanging judge, town doctor, town barber THEN
You flip a coin. If heads, then a group of compsognathus will mistake your face for a lizard lunch, and try to consume it. If tails, then you will magnificently leap upon the backs of that compsognathus groups and hilariously ride to victory against your nemesis metaman.
IF YOU HAD AN INDEPENDENT ROLE which includes gambler, cowboy/girl, farmer, prospector, hired gun/mercenary, pioneer, snakeoil salesman, homesteader, town drunk, bounty hunter, drifter THEN
Flips a coin. If heads, then that roar you hear in the distance? It's a hungry tyrannosaurus rex headed in your direction. If tails, then it's TWO hungry tyrannosaurs rex adults, and they're battling each other over who gets to eat you.
Take heed, imPort: this battle has the spinal cord outlined, but you're free to flesh out any conflicts more to your liking. Once the high noon sun burns onto the ground, you'll be ported back into the City -- along with any (sizable) dinosaur that might hitch a ride.
D, for Jack Bauer
He doesn't realize it until too late: the hunched-over, hooded figure who passes him by, clumsily bumping into him and pushing off of him with a hand to his chest. That's the man he's heard is called Marksman. That's his opponent.
Oh, he would have gone after a suspicious guy like that, of course. But ten seconds later, the meteorites start raining down, and he's pausing, looking around for the source of this new attack, not realizing at first that it is, in fact, the sky.
The bullet punches into his chest over his heart two minutes after that, unerringly finding its way to the place Marksman touched.
Archer staggers and drops to one knee. Blood stains his chest. The combination of his armor and his superhuman endurance keep it from being a fatal shot as his opponent hoped--but he's wounded and bewildered now, and helplessly exposed as chunks of rock whiz by his head.
And on top of the dubious dentist's building, hiding behind its sign, Marksman takes aim at Archer once again, scowling sourly at his continued survival. At least with his opponent temporarily disabled, he won't need to use his power. He can just shoot Archer in the head now without any gimmicks and be done with it.
no subject
Jack Bauer runs around a corner, holding the rifle Archer 'reinforced' for him, sidestepping around blazing rubble. He sees his ally down and bleeding. He sees the enemy standing on a rooftop above him, aiming at his head. An orange glow flickers over everything, casting wild shadows, silhouetting ImPort and Metaman as the sky falls down around them. Jack yells out.
"Archer!"
He brings the rifle up to his shoulder, takes aim with the weapon touched by Archer's power. From this angle, the dentist's sign is no protection. Marksman sees him, hears him, shifts his aim to the new threat.
They fire at the same time. Gunsmoke mixes with the ash already drifting in the air. The Vulcanus champion grunts, staggers, then falls limply forward off the building. He lands in a heap on the dusty street.
Jack lowers the rifle and takes a couple steps toward Archer. Then he looks down at the blue denim shirt he's wearing. It's stained with blood, spreading across his chest, dark and wet. Jack gasps, coughs, clutches the wound. He falls to his knees, still holding his rifle.
no subject
(The voice of a friend, he might dare to think--)
--Archer jerks himself back to his feet, like a puppet fighting cut strings. He takes a step toward Jack.
By then, the gunshots are already ringing out. In the next second, Archer is suddenly next to Jack, ignoring the pain in his own body to reinforce his legs and speed superhumanly fast to the other man's side.
Their positions now reversed, Archer lays a hand on Jack's shoulder and stares at him, bewildered. "Why?"
no subject
"He was going to-" He coughs. "He was going to kill you."
With that, he sits down, lets the rifle drop to the ground, and reaches into his pocket for a linen handkerchief to press against his chest. It's training and habit which make him try to staunch the bleeding, nothing more. Jack knows full damn well this isn't a survivable wound, not with this much pain, this much blood. He groans, and coughs again.
no subject
But he cuts himself off before he can say anymore. He drops down to a knee so he's on a level with Jack. "I have no healing magic for you. I have nothing like that...Jack Bauer, what should I do?"
It's the least he can do, to ask a thing like that. To take on the wishes of the dying: that's the sort of thing he does.
no subject
But there's nothing funny about the situation. Even over the noise of the crashing meteorites, Jack can hear the sounds of the battle continuing throughout the town, raging through streets and buildings. Vulcanus is clearly mounting a major offensive here. The ImPorts will have to give all they've got to survive.
"Go," he whispers. "Stop Vulcanus. Do-"
He breaks off suddenly, clenches his jaw, takes a shuddering, painful breath. He almost says 'do whatever it takes,' the kind of thing he would always say, but he knows Archer is the kind of person who really will do whatever it takes, even if that means razing Capers to the ground to take out the Metamen. And Jack's tired of being the kind of person involved with that kind of ruthlessness. He's lived as that man, but he won't die as him.
"Archer, just-" He gropes for the words. He could give a whole speech on this thing, on the questions he's been wrestling throughout his career, but time and blood loss make that impossible. Another thing he has always wrestled with- there is never enough time. "Just try to make choices you can live with." He coughs before finishing. "That's... what you should do."
no subject
Can he himself ever find that kind of meaning again? Or perhaps...he has already, and doesn't dare admit it?
That realization is still dawning on him when Jack finally settles on the right thing to say. At least, it's the right thing for him to say. For Archer...a weary grin crooks up his mouth, and suddenly he no longer looks young and vulnerable. He looks much older than he is, and terribly cynical and jaded.
"Someone should have told me that a long time ago...Jack." It feels strange to say that one name. But he gives a cocky little shrug and rises to his feet. He's going to smile and be confident for a dying man now. "All right. Man, I sort of wish I'd known a guy like you many years ago. Well, forget thinking about that right now. I'll go make the right choices. I'll see you sometime in the City."
He turns, and when his back is to the other man--
"Thanks."
And he shrugs off the raining-down rocks, he shrugs off his own fading pain, and he strides into the fiery glow to take care of what's still to be done.