capemods: (Default)
capemods ([personal profile] capemods) wrote in [community profile] capeandcowllogs2013-10-29 03:16 am

EARTH 24*(&A$%7HGKPOI

WHO: All transdimensional imPorts.
WHERE: The town of Capers.
WHEN: October 29th, dawn until noon.
WARNINGS: Definitely violence, but alert me if something else evolves and I can update this.
SUMMARY: After spending a few days in the town of Capers, Metamen move to strike against all targeted imPorts in a big dusty showdown.
FORMAT: As you please!



It looked like pearls had scarred the sky, when dawn broke. The crisp air cut through the easing night before the sun had its chance to bake the earth again; another day in the bold, bright west. If you are [1] mulling about, between bars or inns, if you're finding your way home from a bitter experience from the south or if you're dancing out of a fiendishly fun hall, you'll be the first to encounter your metaman. You might make eye contact, they might be stalking your shadow -- however it plays out, flip a coin to determine who shoots first. If it's heads, it's you. If it's tails, then you're on the defense.

If you're [2] sleeping like a healthy individuals, you'll be roused by a sound in your room. Your metaman has hunted your down and snuck into your living quarters -- it's vital that you draw the battle outside, into the open. Flip a coin -- if it's heads, then you're bound to injure at least one NPC in your struggle. If it's tails, then you lure out the metaman without grievous commotion.

Once you've established the attack, that's when you plan your showdown. You can fight with others in duos or groups. As long as your metaman CAN fight, they WILL follow you, even into other characters's battles. You can finish your fight and help out other imPorts, too. You can kill your metaman, or you can capture them -- if the latter happens, you won't get much out of them aside from the knowledge that Vulcanus knew the imPorts would be here, and they had assigned metaman agents to eliminate troublesome imPorts.

You might question this. It isn't Vulcanus's style, to pull such blatant punches -- even if natives and Vulcanus agents eat up that kind of "us versus them" rhetoric. But the metamen won't know the bigger picture, they're only pawns upon a board.

The locals of Capers can die. But do you really want them to?

Feel free to choose from these adventure prompts, which can happen at the start of your showdown, or after the showdown has begun:

[A]
Your metaman has caught you in the westward district. They've lured you into an abandoned dance hall, and they're attacking you from the audience. Wood splinters, glass shatters -- and you've got an entire showroom to stage your battle. Dressing rooms house backstage, the rudimentary catwalk looms above. Careful about the curtain call!
[B]
Having drawn you out eastward, your metaman thinks it's a good idea to go about attacking Town Hall. THAT'S WHERE MAYOR EISNER IS! Your metaman probably thinks you'll run through these hallowed wooden halls trying to save innocents from a gruesome death. Then again, Eisner did dictate your entire life based on a color choice...
[C]
Welcome to the darkened stables and pens that the corrals hold -- grunting dinosaurs snarl and hiss in the bleary dawn. You know your metamen is lurking here, hiding, waiting for you to drop your guard. You saw them come this way. Maybe they're thinking of using the barricades dinosaurs against you? This is the southward district, and not all of the captive dinos are herbivores.
[D]
Hey! You're northward! This is like the easiest, safest district to work in, whatever was your metaman thinking? There's like no way to break your game down and out and-- OH MY GOD YOU'RE IN THE MIDDLE OF A MINOR METEORITE SHOWER THAT SEEMS TO ONLY BE AFFECTING THIS ONE BRANCH OF TOWN! The medical center just EXPLODED in a million splinters. Now you have to fight as meteorites rain down upon you in an orangeglow of burnished, lethal glory.
[E]
Well shit. You just brought your battle into a velociraptor nest. There are about TWENTY of these ravenous jerks, ranging from juveniles to fully equipped adults.
[F]
Player's unique choice!

IF YOU REJECTED YOUR CAPERS ROLE THEN
You're going to have local Capers lawmen up in arms with your metaman. Chances are, the latter has convinced the good people of Capers that you're a menace to society! A menace! They came with metal shackles! And they're riding angry dinosaurs!

IF YOU HAD A SERVICE ROLE which includes saloon worker, dino express rider, bartender, cowherd, merchant, mineral miner, railroad engineer, dance hall performer THEN
You flip a coin. If heads, then a fleet of stegosaurus infants will stampede between you and your metaman. If tails, then those infants will lead an ADULT stegosaurus right at you! And she is PISSED OFF.

IF YOU HAD AN AUTHORITY ROLE which includes deputy sheriff, gaoler, us marshall, pinkerton agent, railroad baron/ess, army scout, schoolmarm, hanging judge, town doctor, town barber THEN
You flip a coin. If heads, then a group of compsognathus will mistake your face for a lizard lunch, and try to consume it. If tails, then you will magnificently leap upon the backs of that compsognathus groups and hilariously ride to victory against your nemesis metaman.

IF YOU HAD AN INDEPENDENT ROLE which includes gambler, cowboy/girl, farmer, prospector, hired gun/mercenary, pioneer, snakeoil salesman, homesteader, town drunk, bounty hunter, drifter THEN
Flips a coin. If heads, then that roar you hear in the distance? It's a hungry tyrannosaurus rex headed in your direction. If tails, then it's TWO hungry tyrannosaurs rex adults, and they're battling each other over who gets to eat you.

Take heed, imPort: this battle has the spinal cord outlined, but you're free to flesh out any conflicts more to your liking. Once the high noon sun burns onto the ground, you'll be ported back into the City -- along with any (sizable) dinosaur that might hitch a ride.
out_of_time: Jack with blood on his face and a gun to his head (Bad day)

[personal profile] out_of_time 2013-11-06 02:33 am (UTC)(link)
Jack snorts. He would laugh, if not for the pain. It's such a purely Archer response.

But there's nothing funny about the situation. Even over the noise of the crashing meteorites, Jack can hear the sounds of the battle continuing throughout the town, raging through streets and buildings. Vulcanus is clearly mounting a major offensive here. The ImPorts will have to give all they've got to survive.

"Go," he whispers. "Stop Vulcanus. Do-"

He breaks off suddenly, clenches his jaw, takes a shuddering, painful breath. He almost says 'do whatever it takes,' the kind of thing he would always say, but he knows Archer is the kind of person who really will do whatever it takes, even if that means razing Capers to the ground to take out the Metamen. And Jack's tired of being the kind of person involved with that kind of ruthlessness. He's lived as that man, but he won't die as him.

"Archer, just-" He gropes for the words. He could give a whole speech on this thing, on the questions he's been wrestling throughout his career, but time and blood loss make that impossible. Another thing he has always wrestled with- there is never enough time. "Just try to make choices you can live with." He coughs before finishing. "That's... what you should do."
swordedpast: ♦ carnival phantasm (which I chose to say is not a sword.)

[personal profile] swordedpast 2013-11-16 04:38 am (UTC)(link)
There's a strange awareness in Archer's eyes, for just a few seconds. He knows, in that moment, that while life and death alike may be meaningless to him, it's still important to someone like Jack.

Can he himself ever find that kind of meaning again? Or perhaps...he has already, and doesn't dare admit it?

That realization is still dawning on him when Jack finally settles on the right thing to say. At least, it's the right thing for him to say. For Archer...a weary grin crooks up his mouth, and suddenly he no longer looks young and vulnerable. He looks much older than he is, and terribly cynical and jaded.

"Someone should have told me that a long time ago...Jack." It feels strange to say that one name. But he gives a cocky little shrug and rises to his feet. He's going to smile and be confident for a dying man now. "All right. Man, I sort of wish I'd known a guy like you many years ago. Well, forget thinking about that right now. I'll go make the right choices. I'll see you sometime in the City."

He turns, and when his back is to the other man--

"Thanks."

And he shrugs off the raining-down rocks, he shrugs off his own fading pain, and he strides into the fiery glow to take care of what's still to be done.