capemods (
capemods) wrote in
capeandcowllogs2013-10-29 03:16 am
Entry tags:
- *event,
- *open,
- alana bloom | n/a,
- calvin | stupendous man,
- frank castle | the punisher,
- gilbert nightray | n/a,
- jack bauer | man of the hour,
- karen starr | power girl,
- mordin solus | the professor,
- n/a | archer,
- norman osborn | the green goblin,
- renee montoya | n/a,
- scathach | the shadow,
- sharon rainsworth | n/a,
- yako katsuragi | miss detective
EARTH 24*(&A$%7HGKPOI
WHO: All transdimensional imPorts.
WHERE: The town of Capers.
WHEN: October 29th, dawn until noon.
WARNINGS: Definitely violence, but alert me if something else evolves and I can update this.
SUMMARY: After spending a few days in the town of Capers, Metamen move to strike against all targeted imPorts in a big dusty showdown.
FORMAT: As you please!
It looked like pearls had scarred the sky, when dawn broke. The crisp air cut through the easing night before the sun had its chance to bake the earth again; another day in the bold, bright west. If you are [1] mulling about, between bars or inns, if you're finding your way home from a bitter experience from the south or if you're dancing out of a fiendishly fun hall, you'll be the first to encounter your metaman. You might make eye contact, they might be stalking your shadow -- however it plays out, flip a coin to determine who shoots first. If it's heads, it's you. If it's tails, then you're on the defense.
If you're [2] sleeping like a healthy individuals, you'll be roused by a sound in your room. Your metaman has hunted your down and snuck into your living quarters -- it's vital that you draw the battle outside, into the open. Flip a coin -- if it's heads, then you're bound to injure at least one NPC in your struggle. If it's tails, then you lure out the metaman without grievous commotion.
Once you've established the attack, that's when you plan your showdown. You can fight with others in duos or groups. As long as your metaman CAN fight, they WILL follow you, even into other characters's battles. You can finish your fight and help out other imPorts, too. You can kill your metaman, or you can capture them -- if the latter happens, you won't get much out of them aside from the knowledge that Vulcanus knew the imPorts would be here, and they had assigned metaman agents to eliminate troublesome imPorts.
You might question this. It isn't Vulcanus's style, to pull such blatant punches -- even if natives and Vulcanus agents eat up that kind of "us versus them" rhetoric. But the metamen won't know the bigger picture, they're only pawns upon a board.
The locals of Capers can die. But do you really want them to?
Feel free to choose from these adventure prompts, which can happen at the start of your showdown, or after the showdown has begun:
[A]
Your metaman has caught you in the westward district. They've lured you into an abandoned dance hall, and they're attacking you from the audience. Wood splinters, glass shatters -- and you've got an entire showroom to stage your battle. Dressing rooms house backstage, the rudimentary catwalk looms above. Careful about the curtain call!
[B]
Having drawn you out eastward, your metaman thinks it's a good idea to go about attacking Town Hall. THAT'S WHERE MAYOR EISNER IS! Your metaman probably thinks you'll run through these hallowed wooden halls trying to save innocents from a gruesome death. Then again, Eisner did dictate your entire life based on a color choice...
[C]
Welcome to the darkened stables and pens that the corrals hold -- grunting dinosaurs snarl and hiss in the bleary dawn. You know your metamen is lurking here, hiding, waiting for you to drop your guard. You saw them come this way. Maybe they're thinking of using the barricades dinosaurs against you? This is the southward district, and not all of the captive dinos are herbivores.
[D]
Hey! You're northward! This is like the easiest, safest district to work in, whatever was your metaman thinking? There's like no way to break your game down and out and-- OH MY GOD YOU'RE IN THE MIDDLE OF A MINOR METEORITE SHOWER THAT SEEMS TO ONLY BE AFFECTING THIS ONE BRANCH OF TOWN! The medical center just EXPLODED in a million splinters. Now you have to fight as meteorites rain down upon you in an orangeglow of burnished, lethal glory.
[E]
Well shit. You just brought your battle into a velociraptor nest. There are about TWENTY of these ravenous jerks, ranging from juveniles to fully equipped adults.
[F]
Player's unique choice!
IF YOU REJECTED YOUR CAPERS ROLE THEN
You're going to have local Capers lawmen up in arms with your metaman. Chances are, the latter has convinced the good people of Capers that you're a menace to society! A menace! They came with metal shackles! And they're riding angry dinosaurs!
IF YOU HAD A SERVICE ROLE which includes saloon worker, dino express rider, bartender, cowherd, merchant, mineral miner, railroad engineer, dance hall performer THEN
You flip a coin. If heads, then a fleet of stegosaurus infants will stampede between you and your metaman. If tails, then those infants will lead an ADULT stegosaurus right at you! And she is PISSED OFF.
IF YOU HAD AN AUTHORITY ROLE which includes deputy sheriff, gaoler, us marshall, pinkerton agent, railroad baron/ess, army scout, schoolmarm, hanging judge, town doctor, town barber THEN
You flip a coin. If heads, then a group of compsognathus will mistake your face for a lizard lunch, and try to consume it. If tails, then you will magnificently leap upon the backs of that compsognathus groups and hilariously ride to victory against your nemesis metaman.
IF YOU HAD AN INDEPENDENT ROLE which includes gambler, cowboy/girl, farmer, prospector, hired gun/mercenary, pioneer, snakeoil salesman, homesteader, town drunk, bounty hunter, drifter THEN
Flips a coin. If heads, then that roar you hear in the distance? It's a hungry tyrannosaurus rex headed in your direction. If tails, then it's TWO hungry tyrannosaurs rex adults, and they're battling each other over who gets to eat you.
Take heed, imPort: this battle has the spinal cord outlined, but you're free to flesh out any conflicts more to your liking. Once the high noon sun burns onto the ground, you'll be ported back into the City -- along with any (sizable) dinosaur that might hitch a ride.
WHERE: The town of Capers.
WHEN: October 29th, dawn until noon.
WARNINGS: Definitely violence, but alert me if something else evolves and I can update this.
SUMMARY: After spending a few days in the town of Capers, Metamen move to strike against all targeted imPorts in a big dusty showdown.
FORMAT: As you please!
It looked like pearls had scarred the sky, when dawn broke. The crisp air cut through the easing night before the sun had its chance to bake the earth again; another day in the bold, bright west. If you are [1] mulling about, between bars or inns, if you're finding your way home from a bitter experience from the south or if you're dancing out of a fiendishly fun hall, you'll be the first to encounter your metaman. You might make eye contact, they might be stalking your shadow -- however it plays out, flip a coin to determine who shoots first. If it's heads, it's you. If it's tails, then you're on the defense.
If you're [2] sleeping like a healthy individuals, you'll be roused by a sound in your room. Your metaman has hunted your down and snuck into your living quarters -- it's vital that you draw the battle outside, into the open. Flip a coin -- if it's heads, then you're bound to injure at least one NPC in your struggle. If it's tails, then you lure out the metaman without grievous commotion.
Once you've established the attack, that's when you plan your showdown. You can fight with others in duos or groups. As long as your metaman CAN fight, they WILL follow you, even into other characters's battles. You can finish your fight and help out other imPorts, too. You can kill your metaman, or you can capture them -- if the latter happens, you won't get much out of them aside from the knowledge that Vulcanus knew the imPorts would be here, and they had assigned metaman agents to eliminate troublesome imPorts.
You might question this. It isn't Vulcanus's style, to pull such blatant punches -- even if natives and Vulcanus agents eat up that kind of "us versus them" rhetoric. But the metamen won't know the bigger picture, they're only pawns upon a board.
The locals of Capers can die. But do you really want them to?
Feel free to choose from these adventure prompts, which can happen at the start of your showdown, or after the showdown has begun:
[A]
Your metaman has caught you in the westward district. They've lured you into an abandoned dance hall, and they're attacking you from the audience. Wood splinters, glass shatters -- and you've got an entire showroom to stage your battle. Dressing rooms house backstage, the rudimentary catwalk looms above. Careful about the curtain call!
[B]
Having drawn you out eastward, your metaman thinks it's a good idea to go about attacking Town Hall. THAT'S WHERE MAYOR EISNER IS! Your metaman probably thinks you'll run through these hallowed wooden halls trying to save innocents from a gruesome death. Then again, Eisner did dictate your entire life based on a color choice...
[C]
Welcome to the darkened stables and pens that the corrals hold -- grunting dinosaurs snarl and hiss in the bleary dawn. You know your metamen is lurking here, hiding, waiting for you to drop your guard. You saw them come this way. Maybe they're thinking of using the barricades dinosaurs against you? This is the southward district, and not all of the captive dinos are herbivores.
[D]
Hey! You're northward! This is like the easiest, safest district to work in, whatever was your metaman thinking? There's like no way to break your game down and out and-- OH MY GOD YOU'RE IN THE MIDDLE OF A MINOR METEORITE SHOWER THAT SEEMS TO ONLY BE AFFECTING THIS ONE BRANCH OF TOWN! The medical center just EXPLODED in a million splinters. Now you have to fight as meteorites rain down upon you in an orangeglow of burnished, lethal glory.
[E]
Well shit. You just brought your battle into a velociraptor nest. There are about TWENTY of these ravenous jerks, ranging from juveniles to fully equipped adults.
[F]
Player's unique choice!
IF YOU REJECTED YOUR CAPERS ROLE THEN
You're going to have local Capers lawmen up in arms with your metaman. Chances are, the latter has convinced the good people of Capers that you're a menace to society! A menace! They came with metal shackles! And they're riding angry dinosaurs!
IF YOU HAD A SERVICE ROLE which includes saloon worker, dino express rider, bartender, cowherd, merchant, mineral miner, railroad engineer, dance hall performer THEN
You flip a coin. If heads, then a fleet of stegosaurus infants will stampede between you and your metaman. If tails, then those infants will lead an ADULT stegosaurus right at you! And she is PISSED OFF.
IF YOU HAD AN AUTHORITY ROLE which includes deputy sheriff, gaoler, us marshall, pinkerton agent, railroad baron/ess, army scout, schoolmarm, hanging judge, town doctor, town barber THEN
You flip a coin. If heads, then a group of compsognathus will mistake your face for a lizard lunch, and try to consume it. If tails, then you will magnificently leap upon the backs of that compsognathus groups and hilariously ride to victory against your nemesis metaman.
IF YOU HAD AN INDEPENDENT ROLE which includes gambler, cowboy/girl, farmer, prospector, hired gun/mercenary, pioneer, snakeoil salesman, homesteader, town drunk, bounty hunter, drifter THEN
Flips a coin. If heads, then that roar you hear in the distance? It's a hungry tyrannosaurus rex headed in your direction. If tails, then it's TWO hungry tyrannosaurs rex adults, and they're battling each other over who gets to eat you.
Take heed, imPort: this battle has the spinal cord outlined, but you're free to flesh out any conflicts more to your liking. Once the high noon sun burns onto the ground, you'll be ported back into the City -- along with any (sizable) dinosaur that might hitch a ride.

A [OPEN]
While doing his rounds as a US Marshal, he had been repeatedly and insistently propositioned by a sex worker named Lilith. She was blonde, playful, brightly-dressed, and almost always batting her eyelashes. At least once a night- and sometimes during the day, she would find him. She had sidled up next to him, bought him drinks, found every possible opportunity to touch him.
Mordin had tried explaining that he was working, that he was not interested, that his entire species was asexual. Lilith had only purred that she liked a challenge, then resumed flipping her hair in a motion that humans seemed to consider particularly tantalizing. She reminded him of a character from one of his forays writing in the ‘noir’ genre: a femme fatale.
The Professor had chalked Lilith’s odd interest up to his continued, constant struggle with members of other species developing an inexplicable attraction to him. He only developed an alternate theory once Lilith hailed him in the street, bade him a good morning, and sicced a hungry compsognathus on his face.
Surprised, Mordin had retreated westward, passing a posse of Capers lawmen as he fled with a dinosaur and a laughing metahuman on his heels. His ostensible colleagues had shown no interest in his plight, crowding past him with shackles and nooses, on the hunt for ImPort ‘menaces.’ Alone, Mordin had ducked into a dance hall to make a stand. Climbing onto the stage, he activated his omni-tool and turned to face his pursuers.
The compsognathus leapt after him. Analytic even in combat, Mordin noted that it was green, lizardlike, roughly the size of an Earth turkey, and seemed inordinately interested in his face. He also noted that it didn’t react well to being hit with a Neural Shock from his omni-tool. The dinosaur flopped to the ground, writhing as red current tore through its body. Behind it, Lilith stalked forward across the dance floor, showing no apparent concern for her pet. She swayed her hips as she cooed that it was a shame to ruin such a handsome face.
Mordin didn’t respond. For once, he was in no mood for chatter. Aiming his omni-tool, he got ready to fight.
no subject
Not one for sneaky entries, Peej curved her shoulder toward the wall opposite of them and smashed straight through it, dust and dirt exploding into the air all around them.
"Lady? You need to shut up."
no subject
Mordin fired a cryo blast at her from the stage. She dodged it easily, moving faster than humanly possible, and the blast sailed past her to freeze an icy patch on a wall. Lilith gave Mordin a beaming smile over her shoulder, then returned her attention to Power Girl.
"Be careful!" Mordin warned. "Confident behaviour suggests comparable power levels. Or complete lack of self-preservation. Maybe both!"
no subject
"I'm not going to kill her." That was a line she didn't cross, no matter how dire the situation. She tossed off her leather gloves, tired of the stupid mercenary appearance she's had to keep up and swooped down after Lilith.
Lilith had tricks up her sleeve Peej didn't have time to try and evaluate. The Capers lawmen were still on the hunt outside and likely headed this way. They needed to stop Lilith before it got worse.
no subject
In the meantime, Lilith met Power Girl's swoop head-on and immediately came to regret it. She was strong, but she wasn't strong enough to not get knocked flying into a piano when hit by a Kryptonian. The piano clanged as Lilith landed atop it hard enough to crack the wood. She immediately slid off it, landed on her feet, picked up the piano stool, and threw it at Power Girl.
Then the posse burst into the hall, a good dozen armed and angry men, demanding that Marshal Mordin quit foolin' around and help them string up some 'menaces,' and things went from problematic to downright dire.
no subject
And then she got struck by the piano stool. It split in half upon smacking into her face, but she ended up faltering in the air.
"Has everyone in this town lost it?!"
no subject
Mordin's mind observed, processed, and analyzed the chaos in seconds, and made a plan. Since he was a Salarian and a Normandy crewmember, the plan of course involved fire. He jumped off the stage to get away from the compys, aimed his omni-tool at the dance hall's bar, and fired an Incineration blast at the liquor bottles on the wall. They exploded generously, spraying burning liquid over the wooden counter and floor. The dance hall would be ablaze in minutes, which to Mordin's mind would be an excellent distraction for getting out of here.
Some of the posse members hightailed it at the sight of the fire. Others proclaimed that the Marshal had gone loco. A shot rang out, and Mordin ducked. "Fire will spread quickly! Need to leave now!"
no subject
Lilith managed to knock her over, but she seized her by the waist and rolled on her back, her leg kicking up and straight into the other woman's gut before throwing her off entirely.
"Get off me, you moron," she huffed. By the time she managed to scramble onto her knees, the dance hall had erupted into flames. Oh my god. "Did you have to do that?!"
no subject
"Noticed you can fly. Fortunate." He looked at the hole Power Girl had knocked in the wall upon her arrival. "Best way to escape. Can you carry me?"
no subject
If the blink of an eye she's zipped over to Mordin's side, secured her arm around his waist and slipped out a window, ascending over the building and the flames that licked the sides of its walls and reached toward its rooftops.
She hovered not too far from it, so the rising heat may unpleasant.
"One sec." She couldn't leave a building to burn down and the possibility the flames would spread to others. Peej inhaled sharply and then blew the air out of her mouth, a stream of cold and ice settling over the flames and putting them out in a matter of seconds.
no subject
They weren't safe yet though: some the fleeing posse members spotted them in the air and began firing up at the ImPorts. Mordin blinked in alarm. "Recommend increased altitude! Treating gunshot wounds at this height problematic."
no subject
She maneuvered between shots and further up into the air. Didn't matter where those men fired now; they weren't going to hit them this high up. However, Peej wasn't the type to run from a battle with her cape between her legs, so she circled around trying to find a rooftop to land onto, away from gunfire and prying eyes.
"Fighting's erupted everywhere in the town," she gasped lightly as she listened in on the town.
Not that Mordin needed super hearing to pick up on glass smashing, wood breaking, yelling, and things going bump all around them.
no subject
"This area relatively clear," he said. "Can set up casualty station at nearby inn. Have ample medi-gel, can scavenge more supplies as needed. Suggest you go recon area, locate anyone in need of assistance. Get them to-" he squinted at the sign across the street. "-the Alleyway Cat. Will fortify position in meantime." It was entirely in Mordin's nature to start making plans for healing people before he'd even learned Power Girl's name.
no subject
"Fancy."
And clearly useful. After he had acquired the necessary data and she had double-checked with her own eyes, she nodded in agreement. There didn't seem to be time for an argument and insisting he keep a low profile until the danger passed. He vaguely reminded her of Mid-Nite and Terrific that way.
"Alright, but be careful." She stood on toes first before she was levitating in the air once again. "If you need help, holler and I'll find you — er."
They hadn't exchanged names, had they?
no subject
Which was Mordin-speak for 'it looked like I was pretty screwed.'
no subject
"Power Girl," she jabbed a thumb toward herself. "Looks like we won't be in the clear until the party's over." She tilted her head back slightly, tucking windswept hair behind her ear as she listened to the various noises in the town.
"I recognized that woman that attacked you. I thought she was one of the locals." She can't believe Vulcanus agents have slipped past her super senses. She could punch herself, really.
no subject
no subject
"I... think I'm going to stop asking there." She shook her head. "Okay, stay safe, Professor!"
And she could only been seen as a streaking bullet of white and blue, darting in and out of the streets in a speedy recon.