Bakura Ryou [獏良了] (
shiromadoushi) wrote in
capeandcowllogs2010-05-04 07:23 pm
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WHO: Bakura and Keith
WHERE: Central Park chess tables
WHEN: Wednesday afternoon
SUMMARY: Bakura is playing chess with the senior citizens in the park. Keith spots, observes, then cuts in. Awkward.
FORMAT: Para to start, whatever after.
Bakura's walk home from work had been something that resembled a comic strip than the normal straight cross through the park. First he had been spotted by one of the regular customers from Ryoko's and stopped for a chat. Then, after nearly gotten beaned upside the head by the ball a group of young children had been tossing around, he had seen the usual group at the chess tables and gotten flagged down to arbitrate Hashimoto and Takahashi's daily heated argument. Which was of course how he was now playing his third game.
So far, a very good day.
WHERE: Central Park chess tables
WHEN: Wednesday afternoon
SUMMARY: Bakura is playing chess with the senior citizens in the park. Keith spots, observes, then cuts in. Awkward.
FORMAT: Para to start, whatever after.
Bakura's walk home from work had been something that resembled a comic strip than the normal straight cross through the park. First he had been spotted by one of the regular customers from Ryoko's and stopped for a chat. Then, after nearly gotten beaned upside the head by the ball a group of young children had been tossing around, he had seen the usual group at the chess tables and gotten flagged down to arbitrate Hashimoto and Takahashi's daily heated argument. Which was of course how he was now playing his third game.
So far, a very good day.
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"Your favorite game?" Still no visible reaction to the way the game was going.
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Very few people from worlds similar to his knew what TRPGs were, he really shouldn't at all expect Keith to know what one was and thus was already trying to figure out the best way to explain what it was in anticipation of being asked.
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He massaged the scar on the back of his left hand a moment in an unconscious gesture as he spoke, thinking of the last time he had played that game, when the Dark Lord had been truly defeated. The Kingdom had been empty after that... the souls of his friends released from their game pieces and returned to their bodies. Release from death for more than just him.
He shook his head slightly, pushing the thoughts away before it distracted him much more.
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There was that slight, not quite pleasant curve of his mouth that replaced a grin in most people. "At least in chess, the pieces are cleaned up and put away after the game."
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And maybe, just maybe, playing games and having fun would get a smile on Keith's far too serious face. Even if it was just a smirk.
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"I'll start playing chess," he finally said in a considering tone. It seemed like a game that could be detached enough, and it would keep his critical thinking skills sharp.
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He reached over to move a piece. "Check!"
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He moved a pawn to block the check. He didn't intend to move his king yet; he wanted to leave the possibility of that unexpected move he'd seen, the one called castling. Besides, the king was like the system. It stayed in place while the pieces around it sacrificed themselves to defend it.
Perhaps Bakura was right. Perhaps there was a value in playing to lose.
... Have I mentioned yet that I really like your Keith? Because I do :)
He had relaxed a great deal already since Keith's agreement to play. It seemed almost like a victory of sorts, not that he had been aiming for anything like that to start. Like Matsuka with the Rubik's Cube, it felt like he was doing some good. With what little he knew about their world and with the military background...
Maybe he was being a bit optimistic, but with how often Yuugi had reached out with Duel Monsters and solved otherwise irreconcilable problems through a game...
It was a start.
Aww, thank you :)
"Thank you," he said, to the advice. "I'll keep that in mind." The truth was, he could be more devious. He could play to conserve his pieces and pin down his opponent. But that was what he needed to do in real life, back in his world. What he wanted to do was throw pieces away recklessly.
He would use this game, then, to train himself not to show that.
And feel free to smack me if Bakura's getting too insightful here.
It was a lot like how Jounouchi played, only Jounouchi never feel back on strategy when the initial punch failed. Only in Keith's case, the strategies seemed mostly borrowed, since he didn't seem to have had the time to truly form his own. Bakura was sure the 2nd game would be utterly different, more polished and controlled, most like Kaiba than Jounouchi. Sort of odd how this game was like a fusion of his two friend's styles. Both involved power-playing, but one with more raw, reckless force and the other with a controlled blast.
Idly, he wondered what that said about Keith.
It's fine so far!
He studied Bakura's pieces. He wondered if perhaps it was such a good idea after all to allow Matsuka to associate with the boy. Then again, he had far less of a choice than he did back home. He was playing by different rules here. He knew the way he treated Matsuka was cruel and manipulative and wrong; back home, no one would notice, and if they did, they wouldn't call him on it. Here was a different story.
As he thought of Matsuka, Keith found himself moving a particular pawn closer to the heels of the queen. A moment too late, he realized he had no particular reason for doing so, save that it seemed right for the pawn to be at the queen's side.
The tiniest of frowns flickered across his face.
Games are like... the one thing he can be insightful about people with :)
He looked up at Keith, trying to judge his reaction and blinked again. Was he...
Yes, that was a frown. Something unintended? Something he didn't think of until after he'd done it?
There was something significant to that move, he was sure of it as Keith hadn't done any seemingly random moves yet. He'd have to keep an eye on that pawn...
Right, Keith had asked a question.
"Un, like in the arcades, video games. You have a character who has special moves and you want to knock out your opponent. Normally there's a ladder system so you start at an easy fight, then work on up to the boss battle at the end that's designed to eat all your yen," he grinned. "Power plays work best in that sort of game, since it's one on one instead of team. It's a different strategy set as well, especially since it involves speed as well."
Another seemingly unrelated move setting up a different trap. It was a faint, making it look like he was going to target that pawn when the goal was the queen behind it.
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And to add to the symbolism...
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